Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (by ChrisDill)
rres
A simple and easy-to-use file-format to package resources (by raysan5)
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Raylib-cs
Posts with mentions or reviews of Raylib-cs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-09.
- How do I get started with Raylib?
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How to add graphics
Glad I could help! Just one more disambiguation -- it's not built in. raylib is created by Ray/raysan5,and the C# bindings are created primarily by Chris Dill. Dill has packaged the bindings as a NuGet package, which you can add using the command line. The command downloads the package from the online repository and installs it.
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Where to find more information on using languages beside c++?
Generally the respective Github pages for the binding would be a good starting point so for C# go here if you have not already https://github.com/ChrisDill/Raylib-cs
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Simple 2D graphics framework for C#/Java
You can go with raylib: https://github.com/ChrisDill/Raylib-cs
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If you were to start a new project that require OpenGL 3D graphics on C# What you will choose on 2022?
I've been using raylib-cs C# wrapper for raylib and have been quite happy with both. raylib is a relatively thin layer on top of OpenGL, especially if you use the rlgl functions.
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Any official C# wrapper?
Not sure about "official", but I use raylib-cs and it works perfectly for me.
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Help!
Raylib-cs is very easy to use: https://www.raylib.com/ https://github.com/ChrisDill/Raylib-cs It's a binding to the Raylib C library.
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I made a space invaders game in C# using all of my absolute-beginner knowledge
If you're looking to make simple games with C#, consider looking into MonoGame or Raylib-cs. OP's use of Windows Forms could prove hard to manage with a larger game project, but it is a pretty novel approach!
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What are some good tutorials for making 2D games with C# in visual studio without a game engine?
If you find the structure of MonoGame too opaque or technical -- totally reasonable given that you're learning your way around -- check out Raylib-cs, a C# wrapper for the C games programming library raylib. It doesn't get much simpler.
rres
Posts with mentions or reviews of rres.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
What are some alternatives?
When comparing Raylib-cs and rres you can also consider the following projects:
MonoGame - One framework for creating powerful cross-platform games.
matio - MATLAB MAT File I/O Library
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gamemode - Optimise Linux system performance on demand
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
cgif - GIF encoder written in C
rlImGui-cs - A Raylib-cs integration with DearImGui
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
SDL2-CS - SDL2# - C# Wrapper for SDL2
physac - 2D physics header-only library for videogames developed in C using raylib library.