Raylib-cs VS rlImGui

Compare Raylib-cs vs rlImGui and see what are their differences.

Raylib-cs

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (by ChrisDill)

rlImGui

A Raylib integration with DearImGui (by raylib-extras)
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Raylib-cs rlImGui
18 3
686 208
- 15.9%
8.0 7.6
14 days ago 5 days ago
C# C
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Raylib-cs

Posts with mentions or reviews of Raylib-cs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-09.
  • How do I get started with Raylib?
    1 project | /r/raylib | 23 Jun 2023
  • How to add graphics
    4 projects | /r/csharp | 9 Jan 2023
    Glad I could help! Just one more disambiguation -- it's not built in. raylib is created by Ray/raysan5,and the C# bindings are created primarily by Chris Dill. Dill has packaged the bindings as a NuGet package, which you can add using the command line. The command downloads the package from the online repository and installs it.
  • Where to find more information on using languages beside c++?
    3 projects | /r/raylib | 29 Dec 2022
    Generally the respective Github pages for the binding would be a good starting point so for C# go here if you have not already https://github.com/ChrisDill/Raylib-cs
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Simple 2D graphics framework for C#/Java
    3 projects | /r/csharp | 3 Sep 2022
    You can go with raylib: https://github.com/ChrisDill/Raylib-cs
  • If you were to start a new project that require OpenGL 3D graphics on C# What you will choose on 2022?
    2 projects | /r/csharp | 5 Aug 2022
    I've been using raylib-cs C# wrapper for raylib and have been quite happy with both. raylib is a relatively thin layer on top of OpenGL, especially if you use the rlgl functions.
  • Any official C# wrapper?
    2 projects | /r/raylib | 15 Jul 2022
    Not sure about "official", but I use raylib-cs and it works perfectly for me.
  • Help!
    2 projects | /r/csharp | 7 Jun 2022
    Raylib-cs is very easy to use: https://www.raylib.com/ https://github.com/ChrisDill/Raylib-cs It's a binding to the Raylib C library.
  • I made a space invaders game in C# using all of my absolute-beginner knowledge
    1 project | /r/csharp | 14 Mar 2022
    If you're looking to make simple games with C#, consider looking into MonoGame or Raylib-cs. OP's use of Windows Forms could prove hard to manage with a larger game project, but it is a pretty novel approach!
  • What are some good tutorials for making 2D games with C# in visual studio without a game engine?
    6 projects | /r/csharp | 10 Mar 2022
    If you find the structure of MonoGame too opaque or technical -- totally reasonable given that you're learning your way around -- check out Raylib-cs, a C# wrapper for the C games programming library raylib. It doesn't get much simpler.

rlImGui

Posts with mentions or reviews of rlImGui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • raylib 4.2 released!
    12 projects | /r/raylib | 11 Aug 2022
    raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D

What are some alternatives?

When comparing Raylib-cs and rlImGui you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

physac - 2D physics header-only library for videogames developed in C using raylib library.

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

ImGui.NET - An ImGui wrapper for .NET.

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

rmem - raylib memory pool and objects pool

rlImGui-cs - A Raylib-cs integration with DearImGui

reasings - A simple easings library based on Robert Penner's functions

SDL2-CS - SDL2# - C# Wrapper for SDL2

miniaudio - Audio playback and capture library written in C, in a single source file.