Raylib-cs
FontStashSharp
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Raylib-cs | FontStashSharp | |
---|---|---|
18 | 2 | |
686 | 205 | |
- | 7.3% | |
8.0 | 7.5 | |
15 days ago | 3 months ago | |
C# | C# | |
zlib License | zlib License |
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Raylib-cs
- How do I get started with Raylib?
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How to add graphics
Glad I could help! Just one more disambiguation -- it's not built in. raylib is created by Ray/raysan5,and the C# bindings are created primarily by Chris Dill. Dill has packaged the bindings as a NuGet package, which you can add using the command line. The command downloads the package from the online repository and installs it.
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Where to find more information on using languages beside c++?
Generally the respective Github pages for the binding would be a good starting point so for C# go here if you have not already https://github.com/ChrisDill/Raylib-cs
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Simple 2D graphics framework for C#/Java
You can go with raylib: https://github.com/ChrisDill/Raylib-cs
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If you were to start a new project that require OpenGL 3D graphics on C# What you will choose on 2022?
I've been using raylib-cs C# wrapper for raylib and have been quite happy with both. raylib is a relatively thin layer on top of OpenGL, especially if you use the rlgl functions.
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Any official C# wrapper?
Not sure about "official", but I use raylib-cs and it works perfectly for me.
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Help!
Raylib-cs is very easy to use: https://www.raylib.com/ https://github.com/ChrisDill/Raylib-cs It's a binding to the Raylib C library.
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I made a space invaders game in C# using all of my absolute-beginner knowledge
If you're looking to make simple games with C#, consider looking into MonoGame or Raylib-cs. OP's use of Windows Forms could prove hard to manage with a larger game project, but it is a pretty novel approach!
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What are some good tutorials for making 2D games with C# in visual studio without a game engine?
If you find the structure of MonoGame too opaque or technical -- totally reasonable given that you're learning your way around -- check out Raylib-cs, a C# wrapper for the C games programming library raylib. It doesn't get much simpler.
FontStashSharp
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Loading fonts with C#
FontStashSharp is great. You can directly load .ttf as a byte[]
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Thoughts on monogame vs ebiten?
For fonts, you'll want to use https://github.com/rds1983/FontStashSharp.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
raylib - A simple and easy-to-use library to enjoy videogames programming
Fonts - :black_nib: Font loading and layout library.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
FreeTypeSharp - A modern cross-platform managed FreeType2 library
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
rlImGui-cs - A Raylib-cs integration with DearImGui
SDL2-CS - SDL2# - C# Wrapper for SDL2
CairoSharp - A C# wrapper of cairo http://cairographics.org/
rres - A simple and easy-to-use file-format to package resources
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`