Rasterific VS freetype2

Compare Rasterific vs freetype2 and see what are their differences.

Rasterific

A drawing engine in Haskell (by Twinside)

freetype2

My personal branch of the freetype2 source code (by dagit)
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Rasterific freetype2
- 1
140 15
- -
0.0 0.0
almost 3 years ago over 1 year ago
Haskell C
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rasterific

Posts with mentions or reviews of Rasterific. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.

freetype2

Posts with mentions or reviews of freetype2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

What are some alternatives?

When comparing Rasterific and freetype2 you can also consider the following projects:

gloss - Painless 2D vector graphics, animations and simulations.

X11 - A Haskell binding to the X11 graphics library.

brick - A declarative Unix terminal UI library written in Haskell

GLUT - Haskell bindings to GLUT

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

raylib - A simple and easy-to-use library to enjoy videogames programming

d3js - Haskell to D3.js binding by deep EDSL approach.

GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas

reanimate - Haskell library for building declarative animations based on SVG graphics

free-game - The free game engine

plot-light - A lightweight plotting library, exporting to SVG

hayland - DEPRECATED Haskell bindings for the Wayland library