RakNet
POCO
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RakNet | POCO | |
---|---|---|
6 | 14 | |
3,029 | 7,895 | |
- | 1.9% | |
0.0 | 9.6 | |
over 2 years ago | 2 days ago | |
HTML | C++ | |
GNU General Public License v3.0 or later | THE BOOST SOFTWARE LICENSE 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RakNet
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Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
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Does anyone has the raknet src of roblox
Here
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Multiplayer Networking Solutions
Raknet No longer worked on but from what I've read, it's complete and working. It has been used in many games between 2000 - 2010
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Making a multiplayer server
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
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[Discussion] What are some old C++ open source projects you wish were still active?
RakNet. It's been forked but still not that active.
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I want to make a game for Linux. Where do I even start?
RakNet (UDP network library)
POCO
- What are some C++ projects with high quality code that I can read through?
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What is the best option to do networking in c++?
You can also look into Poco https://pocoproject.org/
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Is C/C++ good for the backend? If so, is there anything like Fastapi in C/C++?
I can't say enough good stuff about POCO for this type of work - when I first got my teams using it we used to joke that POCO was what Boost wants to be when it grows up. And nlohmann/json - cracking library for working with JSON in C++.
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HTTP LISTENER C++
We use https://github.com/pocoproject/poco in most projects, very easy to set up a http listener
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Who is using C++ for web development?
Did someone used Poco's Net Library to create a Rest Api? Poco Project
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Do someone use CLion under Windows with good performance?
But CLion is so slow. Tested with Poco C++ standard build (https://pocoproject.org/). Moving around with Go To Definition takes sometimes up to 20 seconds if file is first touched. Using 'back' and 'forward' delays for 1-2 seconds.
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Why am I not able to make https get requests using Poco::Net?
Yes, you need NetSSL - take a look at find_package(Poco REQUIRED COMPONENTS ... NetSSL) requires an aditional find_package(OpenSSL) since poco-10.
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Can you recommend a good C++ open source project?
poco (portable components) https://pocoproject.org/
- CMake + Poco + FetchContent build options problem
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The Curse of NixOS
Many of the necessary fixes do end up getting pushed upstream, though, thinking especially of stuff like converting CMake projects to use the GNUInstallDirs standard, so there is a benefit to the strictness work that extends beyond even just the Nix community itself.
Of course, sometimes those kinds of changes just never get merged, for a variety of well-understood open-sourcey reasons, eg: https://github.com/pocoproject/poco/pull/3105
What are some alternatives?
Simple-WebSocket-Server
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
netcode.io - A protocol for secure client/server connections over UDP
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
WebSocket++ - C++ websocket client/server library
Boost.Asio - Asio C++ Library
cpp-netlib - The C++ Network Library Project -- cross-platform, standards compliant networking library.