RakNet VS bgfx

Compare RakNet vs bgfx and see what are their differences.

RakNet

RakNet is a cross platform, open source, C++ networking engine for game programmers. (by facebookarchive)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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RakNet bgfx
6 71
3,029 14,167
- -
0.0 9.3
over 2 years ago 7 days ago
HTML C++
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RakNet

Posts with mentions or reviews of RakNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • Microsoft wins FTC fight to buy Activision Blizzard
    3 projects | /r/gaming | 11 Jul 2023
    Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    Raknet No longer worked on but from what I've read, it's complete and working. It has been used in many games between 2000 - 2010
  • Making a multiplayer server
    4 projects | /r/VoxelGameDev | 6 Jun 2022
    Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
  • [Discussion] What are some old C++ open source projects you wish were still active?
    10 projects | /r/cpp | 5 Apr 2022
    RakNet. It's been forked but still not that active.
  • I want to make a game for Linux. Where do I even start?
    14 projects | /r/linuxquestions | 20 Nov 2021
    RakNet (UDP network library)

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing RakNet and bgfx you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

sokol - minimal cross-platform standalone C headers

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

raylib - A simple and easy-to-use library to enjoy videogames programming

wgpu - Cross-platform, safe, pure-rust graphics api.

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

vulkan-guide - Introductory guide to vulkan.