RVS_AutofillTextField
ChangeMenuBarColor
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RVS_AutofillTextField | ChangeMenuBarColor | |
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1 | 15 | |
7 | 953 | |
- | - | |
0.0 | 3.3 | |
about 1 year ago | 8 months ago | |
Swift | Swift | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RVS_AutofillTextField
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Ask HN: How to get developers and UI designers to work well together
I have had quite a bit of experience with this.
I'm primarily a native Apple application developer, but have done some backend stuff, as well. I have designed numerous Web sites, but I am not a particularly skilled Web designer.
I was, in the days of yore, an artist. I have also taken numerous design and usability course, from the likes of NNG (Nielsen-Norman Group).
I have designed a bunch of fancy widgets[0 - 4]. I actually use very few of them, because they are too intrusive.
I am in the "refining UX" stage of an iOS app that I've been developing for the last year and a half, or so. I'm working with designers and testers, to clean up the information architecture, interaction, usability, aesthetic design, and accessibility.
For me, the most valuable technique, has been rapid, high-quality prototyping. I have been abusing Apple's TestFlight[5] beta release system, and have been using it to make regular (usually, a couple a day) releases to the rest of the team, who are mostly non-tech people. I've made over 600 releases. The first release was made less than a month after first code submission.
The way I use it, is that I run what I call "constant beta." The app is always at "ship" Quality, even if incomplete. This means that the code people get, is fully operational, for the currently developed feature set.
This has the advantage of constant vetting by Apple. They don't test TestFlight to the same level as the App Store, but they look for things like unsupported API usage, code signing issues, and obvious quality issues (like crashes). In at least one case, their testing found a crash that I missed.
Once the first release for a version has been vetted (takes a day or so), subsequent build releases, within that version are approved almost immediately, so I get quick turnaround.
If the testers encounter crashes, I get a fairly useless report. If I use a Ouija board, I can often figure out the general part of the application affected.
With this workflow, we can have a highly iterative process, with aesthetics, usability, and general UX, being tested, almost from the start.
I'm pretty good at interpreting designs. I can accept Figma, Photoshop, Sketch, Illustrator, Napkin Sketch, or Hand-Wavy Verbal Description, and turn it into UX. I usually have something for the designers to try out, within minutes.
Most of the actual code assets are generated via Illustrator, and I will often redesign raster art, into vector.
The designers and non-tech stakeholders seem to like it.
WFM. YMMV.
[0] https://github.com/RiftValleySoftware/RVS_Spinner
[1] https://github.com/RiftValleySoftware/RVS_MaskButton
[2] https://github.com/RiftValleySoftware/RVS_Checkbox
[3] https://github.com/RiftValleySoftware/RVS_RetroLEDDisplay
[4] https://github.com/RiftValleySoftware/RVS_AutofillTextField
ChangeMenuBarColor
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I made an app to hide the Notch on the new MacBook Pro, called Forehead. It also allows you to round the screen corners if that’s your thing.
There is also another solution but surely this has not yet been tested on the new macs: https://github.com/igorkulman/ChangeMenuBarColor
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WTF!
You should check out ChangeMenuBarColor on Github
What are some alternatives?
yabai - A tiling window manager for macOS based on binary space partitioning
hidden - An ultra-light MacOS utility that helps hide menu bar icons
DownloadFullInstaller - macOS application written in SwiftUI that downloads installer pkgs for the Install macOS Big Sur application.
MinimalClock - MinimalClock: a MacOS screen saver
PermissionsSwiftUI - A SwiftUI package to beautifully display and handle permissions.
NativeTwitch - Native Twitch Player
ScreenshotPreventing-iOS - Prevent screenshot or screenrecording on iOS devices
osx-re-101 - A collection of resources for OSX/iOS reverse engineering.
swift-benchmark - A swift library to benchmark code snippets.
OpenAIKit - Swift Package for OpenAI's API
RVS_Spinner - A Fancy "Popup Prize-Wheel Spinner" UIControl
AsyncLocationKit - 📍async/await CoreLocation