ROCm-OpenCL-Runtime VS Jinx

Compare ROCm-OpenCL-Runtime vs Jinx and see what are their differences.

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ROCm-OpenCL-Runtime Jinx
15 26
171 291
- -
0.0 0.0
3 months ago over 1 year ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ROCm-OpenCL-Runtime

Posts with mentions or reviews of ROCm-OpenCL-Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-26.
  • ROCm Is AMD's #1 Priority, Executive Says
    5 projects | news.ycombinator.com | 26 Sep 2023
    Its not that they're supporting buggy code, they just downgraded the quality of their implementation significantly. They made the compiler a lot worse when they swapped to rocm

    https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime/iss... is the tracking issue for it filed a year ago, which appears to be wontfix largely because its a lot of work

    OpenCL still unfortunately supports quite a few things that vulkan doesn't, which makes swapping away very difficult for some use cases

  • rocm-opencl (rocm-opencl-runtime) rx 6600 xt support
    3 projects | /r/Fedora | 3 Jun 2023
    There's https://docs.amd.com/bundle/ROCm-Installation_FAQ/page/Frequently_Asked_Questions.html which leads to a page which doesn't list any gpus that I can see, there's https://rocm.docs.amd.com/en/latest/release/gpu_os_support.html which lists "RDNA2" , there's https://github.com/RadeonOpenCompute/ROCm/issues/1698 which is from last year and mentions changing an env for the RX 6600 XT (navi 23) . Not a lot is mentioned in the readme of https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime .
  • Install ROCm Fedora 38
    2 projects | /r/Fedora | 3 May 2023
    $ dnf info rocm-opencl Installed Packages Name : rocm-opencl Version : 5.4.3 Release : 2.fc38 Architecture : x86_64 Size : 1.7 M Source : rocm-opencl-5.4.3-2.fc38.src.rpm Repository : @System From repo : updates Summary : ROCm OpenCL Runtime URL : https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime License : MIT Description : ROCm OpenCL language runtime. : Supports offline and in-process/in-memory compilation.
  • First time in 2 years I was able to get Blender running with an AMD GPU on Linux!
    3 projects | /r/Amd | 3 Jun 2022
    Eg this bug about shared cl/gl textures with mipmaps being broken has now breached its first birthday, without even acknowledgement - basic cl/gl functionality here. This bug took a year for a fix to make its way into a public driver. And this fairly performance critical bug is just "wontfix", and also a significant downgrade from their old driver stack
  • So far I'm unconvinced a 34MB binary blob is more free than OpenZFS.
    3 projects | /r/linux | 12 May 2022
    Its definitely workable if you're willing to put in the effort (except for things that are straight up broken in some cases, like device side enqueue), but there are some issues that require.. fairly major workarounds
  • New NVIDIA Open-Source Linux Kernel Graphics Driver Appears
    2 projects | /r/linux_gaming | 8 Apr 2022
    Their implementation is here: https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    After a lot of moderately annoyed testing, I discovered that the AMD OpenCL implementation is.. rather dumb. If any two kernels share any arguments arguments, it inserts a command barrier between the two, hard-stalling the GPU. After filing a bug, it turns out this is wontfix as well, which is doubly bad. There's no set of flags in OpenCL that you can use to fix this either
  • [TPU] AMD ROCm 4.5 Drops "Polaris" Architecture Support
    3 projects | /r/Amd | 11 Nov 2021
    What's particularly bizarre, is that with one bug report I filed, they claim to have fixed it internally in april, but.. no public driver has ever been released with the fix. For 7 months? Which is just a bizarre software development process
  • Who is to blame for the bad OpenCL Performance? Blender or AMD?
    3 projects | /r/Amd | 19 Apr 2021
    Could you report these issues here https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime? Regarding the device side enqueue issue, could you attach a simple test case to the issue that reproduces the crash? The current pastebin link doesn't give enough info.
    3 projects | /r/Amd | 19 Apr 2021

Jinx

Posts with mentions or reviews of Jinx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • DreamBerd is a perfect programming language
    3 projects | /r/ProgrammingLanguages | 3 Jun 2023
    Check out jinx https://jamesboer.github.io/Jinx/
  • what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
    2 projects | /r/gamedev | 19 Feb 2023
    Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.
  • any modern procedural programming languages?
    2 projects | /r/ProgrammingLanguages | 9 Feb 2023
    A second trial for you might be Jinx. Depending on your definition of procedural, Jinx is 100% only procedural. https://jamesboer.github.io/Jinx/
  • Which phases/stages does your programming language use?
    5 projects | /r/ProgrammingLanguages | 5 Feb 2023
    Jinx (embeddable scripting language) works as following:
  • Is just UTF-8 support good enough?
    3 projects | /r/cpp | 26 Jun 2022
    If you're working in UTF-8 internally, you could just write your own UTF-16 to UTF-8 conversion functions to convert strings at API boundaries. I did this in my scripting language because I didn't want to bring in dependencies.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    Jinx is a scripting language specifically written for game development, and is written in modern C++. The syntax is clean and readable, looking a bit like pseudo-code or natural language phrases, thanks to functions with highly flexible syntax. Scripts are designed to operate asynchronously by default, ideal for attaching to game objects as long-lasting behaviors. I originally wrote it for my own engine and game, and then released it as open source.
  • April 2022 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Apr 2022
    I should point out that if anyone is interested in learning how to perform multi-platform (Windows/macOS/Linux) Continuous Integration on Github using automated Actions, this is a fairly simple example of how to do so. It's not difficult, but it's a bit tricky to find simple, clear examples of this online for some reason - or at least it seemed so when I was looking. Sort of odd, since it seems like this is one of the basic examples you'd want to see more of, but...
    7 projects | /r/ProgrammingLanguages | 1 Apr 2022
    Jinx is mostly in maintenance mode (now at v1.3.5), since the addition of more support for functional and async programming earlier last year. It's cool to see evidence that a few people are actually using the language as intended as embedded scripting for their videogame engines, similar to what I did, as indicated by the fact that I get occasional questions and/or feature requests.
  • Super curious about the world of game dev
    2 projects | /r/gamedev | 16 Feb 2022
    Sure, but this is due to the nature of the work we do. How would you set up an automated test to make sure the audio system plays sounds correctly, for example? How do you set up an automated test to tell if the game isn't as fun with the new controller scheme? I've seen a few companies try heavily automated testing, and it inevitably wastes huge amounts of resources for little gain. A small QA team that plays the game every day is still the best way to keep the quality bar high. I'm a huge fan of automated testing where it makes sense (for instance, in my scripting language Jinx, I have a large battery of automated unit tests), but it just doesn't work well for most games, with some rare exceptions.
  • Which is your most loved feature of C++?
    3 projects | /r/cpp | 12 Oct 2021
    I actually solved some of this with my own scripting language called Jinx, in which every script executes as a co-routine, so you can just write any sort of time-based logic as needed. I later added explicit async / coroutine support for functions inside scripts as well at another user's request.

What are some alternatives?

When comparing ROCm-OpenCL-Runtime and Jinx you can also consider the following projects:

ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]

RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API

funl - FunL programming language

vigil - Vigil, the eternal morally vigilant programming language

utf8.h - 📚 single header utf8 string functions for C and C++

langs

zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.

tensorflow-upstream - TensorFlow ROCm port

grace - The Grace Programming Language

seer - Seer - a gui frontend to gdb

rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform

abseil-cpp - Abseil Common Libraries (C++)