Pytorch-UNet
muzero-general
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Pytorch-UNet | muzero-general | |
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2 | 14 | |
8,358 | 2,373 | |
- | - | |
3.9 | 0.0 | |
2 months ago | 4 months ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pytorch-UNet
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Trying to find resources for "Image Segmentation using RL"
Probably mean something like unet: https://github.com/milesial/Pytorch-UNet
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How to add a pyramid pooling in UNet++?
Hi! I will give you some resources that might help you understand(I didnt implement a network but I can answer more questions about how you can train it). 1 This link gives you a broad explanation about UNet. 2 This is a link to a UNet used for binary segmentation. 3 This is a step by step guide. The UNet++ that I posted is good for multiclass segmentation. If you need more advice feel free to reply. Good luck!
muzero-general
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Open source rules engine for Magic: The Gathering
I went looking for MuZero implementations in order to see how, exactly, they interact with the game space. Based on this one, which had the most stars in the muzero topic, it appears that it needs to be able to discern legal next steps from the current game state https://github.com/werner-duvaud/muzero-general/blob/master/...
So, I guess for the cards Forge has implemented one could MuZero it, but I believe it's a bit chicken and egg with a "free text" game like M:TG -- in order to train one would need to know legal steps for any random game state, but in order to have legal steps one would need to be able to read and interpret English rules and card text
- I placed Stockfish (white) against ChatGPT (black). Here's how the game went.
- Ask HN: What interesting problems are you working on? ( 2022 Edition)
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How to "fit" the output of the Critic to the dimension of the reward?
You may want to use the trick described in https://arxiv.org/pdf/1805.11593.pdf as a Transformed Bellman Operator. Its efficiency is proved in MuZero original paper https://arxiv.org/pdf/1911.08265.pdf Appendix F. The implementation of that method you can find here: https://github.com/werner-duvaud/muzero-general Usage: muzero/models.py:649 (def support_to_scalar)
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MuZero unable to solve non-slippery FrozenLake environment?
I have used this implementation from MuZero: https://github.com/werner-duvaud/muzero-general
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RL for chess
+1 to taking a look at OpenSpiel. It has AlphaZero in C++ and Python, and there is even a PR open that allows running UCI (e.g. Stockfish) bot. You can also load chess via the OpenSpiel wrapper in muzero-general: https://github.com/werner-duvaud/muzero-general
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The future of MuZero, and where to go for news
When I looked up some community implementations, like that of Werner Duvaud on GitHub and Discord, hoping to make my own contributions to this effect, I soon found that I was hopelessly out of my depth as an amateur programmer, even with the help of some other sources like this walkthrough series. However, from what I could tell, most of the people working on this sort of thing seemed to be tackling relatively simple games. At first I thought this might be largely due to limitations in hobby time or computing power available to these users, but then I also noticed that, unless I have misunderstood something, it seems like the games are required to be rebuilt entirely in the engine of (this implementation of) MuZero, which would also obviously be a limit on the complexity of games chosen.
- Is MuZero currently the best RL algo that we have now?
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"muzero-general", PyTorch/Ray code for Gym/Atari/board-games (reasonable results + checkpoints for small tasks)
Windows support (Experimental / Workaround: Use the notebook in Google Colab)
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Muzero code implementation
There are several if you google "muzero github", e.g. https://github.com/werner-duvaud/muzero-general
What are some alternatives?
mmsegmentation - OpenMMLab Semantic Segmentation Toolbox and Benchmark.
deep-RL-trading - playing idealized trading games with deep reinforcement learning
face-parsing.PyTorch - Using modified BiSeNet for face parsing in PyTorch
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
lightning-hydra-template - Deep Learning project template best practices with Pytorch Lightning, Hydra, Tensorboard.
alpha-zero-general - A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Wave-U-Net-for-Speech-Enhancement - Implement Wave-U-Net by PyTorch, and migrate it to the speech enhancement.
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
unet-nested-multiple-classification - This repository contains code for a multiple classification image segmentation model based on UNet and UNet++
stable-baselines3-contrib - Contrib package for Stable-Baselines3 - Experimental reinforcement learning (RL) code
efficientdet-pytorch - A PyTorch impl of EfficientDet faithful to the original Google impl w/ ported weights
pytorch-ddpg - Deep deterministic policy gradient (DDPG) in PyTorch 🚀