Proton
flatpak
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Proton | flatpak | |
---|---|---|
1447 | 431 | |
22,475 | 4,013 | |
2.1% | 1.3% | |
9.6 | 9.0 | |
3 days ago | 4 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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Been thinking of switching to linux but I am a noob
There's an official mini-guide on using your NTFS game drive on Linux, though I would strongly suggest trying to use it as-is without following the guide first! https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
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Proton 8.0-4 – Wine Valve Software Steam Linux
Direct link to the release https://github.com/ValveSoftware/Proton/releases/tag/proton-...
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Space Engineers crashing when I try to join an online game
What steps have you taken to try and fix the issue?. for example, have you looked through the protondb page for SpaceEngineers or tried different proton versions (or protonGE), you could also read through the proton issue tracker for SpaceEngineers to see if there are any other users with multiplayer issues
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FYI: Today's update broke compatibility on Linux and MacOS, game won't start
Workaround in https://github.com/ValveSoftware/Proton/issues/3189 worked for me
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CAN'T PLAY ON LINUX. Latest update broke game - Steam
Here's the proton issue about it. Doesn't look that unsolvable. I'm optimistic that we can play again with an experimental proton within a few days.
flatpak
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Tools for Linux Distro Hoppers
Hopping from one distro to another with a different package manager might require some time to adapt. Using a package manager that can be installed on most distro is one way to help you get to work faster. Flatpak is one of them; other alternative are Snap, Nix or Homebrew. Flatpak is a good starter, and if you have a bunch of free time, I suggest trying Nix.
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Podman Desktop 1.6 released: Even more Kubernetes and Containers features
No, it looks like you have to do it on an application basis.
- how strong is the steam (runtime) sandbox for games?
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Been thinking of switching to linux but I am a noob
Flatpak
- FLaNK Stack Weekly for 20 Nov 2023
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Flathub – The Linux App Store
> CLI tools do not implement auto-complete themselves. What you are seeing are auto-complete scripts for your shell that make network connections.
nit: This is incorrect. Robust auto-complete scripts call the actual program to provide completions.
That is what Flatpak does. It is Flatpak itself that makes the network connections.
https://github.com/flatpak/flatpak/blob/main/completion/flat...
Not that it would make any differencen if it was implemented in Bash seeing as the Bash script is also provided by Flatpak.
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Meduza co-founder's phone infected with Pegasus
Not really. Even with modern technologies, the Linux desktop technology stack is very, very far behind when it comes to security.
The Linux kernel itself is a very weak foundation security-wise, the only way Android and ChromeOS get away with it is by using a very small feature set and restricting everything else as much as possible with seccomp, SELinux and heavy sandboxing.
The Linux desktop userland doesn't have meaningful hardening features compared to other platforms (even Windows is ahead, sadly). For example, practically all distros use glibc's memory allocator which has both poor performance and security [1] and their toolchain is based on gcc, with no support for modern compiler security features such as CFI (with the sole exception of Chimera Linux). Not to mention the permission model is completely outdated, like in that xkcd cartoon. Flatpak only mitigates this partially, because the Flatpak sandbox is very weak. The people working on Flatpak are doing their best, but from reading some GitHub issues, it's clear they are badly overworked and not experts on security at all. The person responsible for Flatpak's seccomp sandbox has admitted it isn't even his main responsibility and he doesn't have much knowledge about seccomp and is learning along the way [2]. The Flatpak seccomp filter is based on denylist instead of allowlist, and many dangerous syscalls can't be blocked because many applications rely on it (e.g. Firefox needs ptrace for the crash reporter). You also have to be very careful and use Flatseal (which is not officially supported) to deny permissions such as /home filesystem access, because it lets Flatpak apps override their own permissions by design [3]. And dangerous kernel components like io_uring are exposed [4], while Google disables them on their systems for their exploitation potential.
Here is a more detailed article examining the lack of security of Linux phones in case you're interested: https://madaidans-insecurities.github.io/linux-phones.html
If you want a FOSS-based secure phone, GrapheneOS is the best option.
[1] Check this comment by GrapheneOS founder for some technical details and how it compares to hardened allocators such as Android's Scudo or Graphene's hardened_malloc: https://github.com/NixOS/nixpkgs/issues/90147#issuecomment-6...
[2] https://github.com/flatpak/flatpak/issues/4466#issuecomment-...
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The technical merits of Wayland are mostly irrelevant
Sensitive features like screenshots, input methods, screen locking and whatnot are behind extensions (or portals). I'm not familiar with the state of GNOME/KDE/Flatpak, but at least on the wlroots side of things it is true that currently these extensions are enabled and accessible by any process that can talk to the Wayland socket (breaking those security benefits, as you say). This is changing with protocols such as security-context that allow a sandbox engine like Flatpak (or your custom scripts) to restrict what features apps can use. (so your browser can't register an input method, or some random app can't lock the screen)
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/m...
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Modern CSV version 2 is now available
It shouldn't be too complicated to create a package from the provided tarball.
[1]: https://flatpak.org/
- Flutter 3 on Devuan 4: 始め方
What are some alternatives?
lutris - Lutris desktop client
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
steam-runtime - A runtime environment for Steam applications
firejail - Linux namespaces and seccomp-bpf sandbox
dxvk-async
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
mf-install - Media Foundation workaround for Wine
yuzu - Nintendo Switch emulator
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
wine - Wine with a bit of extra spice
Magpie - An all-purpose window upscaler for Windows 10/11.