ProjectReunion
Avalonia
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ProjectReunion | Avalonia | |
---|---|---|
52 | 254 | |
3,611 | 23,381 | |
1.9% | 2.6% | |
9.1 | 9.9 | |
5 days ago | 6 days ago | |
C++ | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectReunion
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
.. and how many of the Microsoft applications actually use WinUI3? As far as I can tell they're doing their own thing (Office) or are Electron (Teams) or, at least in Windows 10, haven't actually been updated from WinForms.
The overhead of WinUI3 is pretty huge. The visual designer, a winning feature of Visual Studio for decades, is AWOL. Why? It's XAML, the same as the previous XAML designer! It's just .. broken?
The backward compatibility story is a disaster: you can get stuck in the UWP sandbox https://github.com/microsoft/WindowsAppSDK/issues/1780
What's the big Microsoft WinUI3 flagship app, then? Something people are actually using? Rather than just a few system dialogues. (How many Win11 settings pop up a Win32 dialogue box, still?)
- Leaked Microsoft poll shows fewer employees have confidence in leadership
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Has MAUI improved last couple of months?
As far as I know, there are still some issues with OIDC integration. See this, for example.
- WPF Begins its Long Goodbye
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File Explorer will soon be a Windows App SDK app
this I'm interested in. WinAppSDK is open source.
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Why Modern Software Is Slow
I think the issue is actually the sandboxing and other stuff. WinRT StorageProvider API is known to be extremely slow and NTFS / Windows IO subsystem is itself already quite slow compared to UNIX. The issue IIRC is that StorageProvider is designed for sandboxing and the way they implemented that involves doing RPCs to other processes. So there's probably some heavy context switching involved, but it's architectural, and so the voice recorder was never fixed.
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WPF or WinForms
Disclaimer: I work for Microsoft. I even work on WindowsAppSDK just not the WinUI parts. People far more graphically inclined and talented than I handle that 😀
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Is it a bad idea to start a UWP app in 2022?
https://github.com/microsoft/WindowsAppSDK (327)
- MSFT is working on a UWP Task Manager - hidden on the current DEV build
Avalonia
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Industrial Controller? Windows or Linux?
You might also want to look at AvaloniaUI[0] for a cross platform .NET GUI library. It is similar to WPF but much nicer to work with.
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AvaloniaUI: Create Multi-Platform Apps with .NET
Do you mean accessibility? I did notice disappointing non-native-like behaviours when I tried typing in an AvaloniaUI textbox but I'm hopeful they will manage to solve that and other issues.
For example, pressing a space will always introduce a new item in the undo/redo history [0] which isn't how native textboxes work.
[0] https://github.com/AvaloniaUI/Avalonia/blob/942901c624df73b7...
Production user here. There's no money gotchas. They're above reproach. In fact, I've received considerable free support from their devs on GitHub Issues [1].
The Avalonia business model is based on selling XPF, which runs WPF (Windows-only) apps on other platforms. That's very interesting to big corps with existing codebases.
See my comment [2]
- Too many Mac apps are being built with Electron
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Ask HN: Do you have a problem you'd pay to have taken away?
Not my comment, but relevant here "The problem with compiling Skia to WASM is you'll lose any benefits of hardware graphics acceleration on the device."
(From https://github.com/AvaloniaUI/Avalonia/discussions/6831#disc... )
- Dezvoltare aplicatie desktop
- Ask HN: How to create web, mobile, and desktop apps from a single code base?
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For desktop, Avalonia, hands down.
Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years.
They're diving into mobile and WASM well, but that's more of a recent effort and I haven't tested that yet.
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Crux: Cross-platform app development in Rust
> I don't see any other way to go trully multi platform without making separate UI for Android and iOS.
What are some alternatives?
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
Eto.Forms - Cross platform GUI framework for desktop and mobile applications in .NET
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
Xamarin.Forms - Xamarin.Forms Official Home
Fluent.Ribbon - WPF Ribbon control like in Office
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
Modern UI for WPF - MUI - Modern UI for WPF