Principia
swift
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Principia | swift | |
---|---|---|
38 | 214 | |
729 | 65,842 | |
1.8% | 0.7% | |
9.9 | 10.0 | |
3 days ago | 4 days ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Principia
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A rudimentary simulation of the three-body problem
Principia is extremely impressive, they document all their math here: https://github.com/mockingbirdnest/Principia/tree/master/doc...
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
- Mods to add after RP-1 express install?
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Communication coming out today
KSP2 is still patched conics. Also here's a free n-body mod made by modders, https://github.com/mockingbirdnest/Principia
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One week before the release of Kerbal Space Program 2, some kerbonauts are beginning to have doubts
Principia - π-Body and Extended Body Gravitation for Kerbal Space Program
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Eli5, Why are planets orbits elliptical and not circular?
But one should just be aware that KSP simplifies by only tracking the strongest source of gravity. This turns all orbits into actual ellipses. But there is a mod called Principia that replaces it with the proper thing, thus allowing for very chaotic (but cool) flight paths using less thrust.
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Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
Principia has n-body
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Just a friendly PSA that kerbal space program is free on the epic game store this week. Build rockets and figure out how to get to space!
Install Principia and Real Solar System, then try again :P
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Solar system simulation Newtonian gravitation
Theres a mod that changes that to N-body simulation, it's called Principia
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How do I install principia
I'd suggest looking at their readme: https://github.com/mockingbirdnest/Principia
- Will we be able to utilize Lagrange points in KSP2?
swift
- Swift: Differentiable Programming Manifesto
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Embedded Swift on the Raspberry Pi Pico
Because of C/C++ interop, and integration with CMake, you can just add Swift to a Zephyr project and it pretty much Just Works. [The docs](https://github.com/apple/swift/blob/main/docs/EmbeddedSwift/...) should mostly apply to the Zephyr SDK as well.
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A Deep Dive Into Observation: A New Way to Boost SwiftUI Performance
Fortunately, the Observation framework is part of the Swift 5.9 standard library. We can learn more information by examining its source code.
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Swift was always going to be part of the OS
They do! See https://github.com/apple/swift/blob/main/docs/LibraryEvoluti...
You can also see an example of what a different high level language integration with Swift ABI looks like here: https://github.com/dotnet/designs/blob/main/proposed/swift-i...
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Differentiable Swift
So is differentiable Swift a package for Swift or is it part of the Swift standard library? The video says go to swift.org but I can't find any info about differentiable Swift on that site.
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Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken
Swift's Differentiable Programming Manifesto. Swift has a powerful differentiable programming component, integrated with the compiler.
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Kotlin Multiplatform for Android and iOS Apps
You can do the same thing the other way around - https://github.com/apple/swift/blob/main/docs/Android.md.
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This isnβt the way to speed up Rust compile times
Codable (along with other derived conformances like Equatable, Hashable, and RawRepresentable) is indeed built in to the compiler[0], but unlike Serde, it operates during type-checking on a fully-constructed AST (with access to type information), manipulating the AST to insert code. Because it operates at a later stage of compilation and at a much higher level (with access to type information), the work necessary is significantly less.
With ongoing work for Swift macros, it may eventually be possible to rip this code out of the compiler and rewrite it as a macro, though it would need to be a semantic macro[1] rather a syntactic one, which isn't currently possible in Swift[2].
[0] https://github.com/apple/swift/blob/main/lib/Sema/DerivedCon...
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How does Swift implement primitive types in its standard library?
`Int` is a regular struct with a single stored property of type `Builtin.Word` . But the latter is a magical compiler built-in. Source for integer types is generated from this template - https://github.com/apple/swift/blob/9da65ca0a15fdf341649c994b0a77ec3b71f2687/stdlib/public/core/IntegerTypes.swift.gyb
- Catalog of All SwiftUI Changes?
What are some alternatives?
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
solidity - Solidity, the Smart Contract Programming Language
AA2Unlimited - Modding framework for Artificial Academy 2
cpp-lazy - C++11/14/17/20 library for lazy evaluation
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
CKAN-meta - Metadata files for the CKAN for KSP
tree-sitter - An incremental parsing system for programming tools
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!
hummingbird - Hummingbird compiles trained ML models into tensor computation for faster inference.
Modular-Launch-Pads
lobster - The Lobster Programming Language