Practical_RL VS alpha-zero-general

Compare Practical_RL vs alpha-zero-general and see what are their differences.

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Practical_RL alpha-zero-general
2 4
5,702 3,656
1.0% -
6.5 3.1
6 days ago about 2 months ago
Jupyter Notebook Jupyter Notebook
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Practical_RL

Posts with mentions or reviews of Practical_RL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-25.
  • Alternatives to OpenAI’s spinning up?
    2 projects | /r/reinforcementlearning | 25 Mar 2021
    there is this great github repo where there are lectures and other resources, and have a week by week jupyter notebooks where they explain and code with homeworks at the very end of it. is basics and deepRL, but just dqn and DDPG/ppo but i think will give you good start in the topic for later star working on your own.

alpha-zero-general

Posts with mentions or reviews of alpha-zero-general. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.
  • Competitive reinforcement learning for turn-based games
    2 projects | /r/reinforcementlearning | 26 May 2023
    This is a good intro to alphazero and montecarlo treesearch , Followed by This repo.
  • Looking for deeper understanding of AlphaZero algorithm
    4 projects | /r/baduk | 1 Mar 2021
  • Any interest in a strong Santorini (no powers) AI?
    2 projects | /r/boardgames | 10 Feb 2021
    I'm not planning on sharing code at the moment as I'm still working on improving it. The main part of the code is simply from https://github.com/suragnair/alpha-zero-general plus my implementation of game logic (about 100 lines). So for you to use the AI you really need the weights for the neural network. I plan on releasing a better version than the current version in say two months or so.
    2 projects | /r/boardgames | 10 Feb 2021
    Thanks for the question. Code wise I didn't have to do too much work. I used code from https://github.com/suragnair/alpha-zero-general for the base MCTS algorithm used in the Alphazero architecture. Within that framework I implemented the logic of Santorini, which isn't too much. Then I used PyTorch for the training of the neural networks. The main network used (policy and value combined) is a 10x64 ResNet.

What are some alternatives?

When comparing Practical_RL and alpha-zero-general you can also consider the following projects:

muzero-general - MuZero

webdataset - A high-performance Python-based I/O system for large (and small) deep learning problems, with strong support for PyTorch.

FunMatch-Distillation - TF2 implementation of knowledge distillation using the "function matching" hypothesis from https://arxiv.org/abs/2106.05237.

minigo - An open-source implementation of the AlphaGoZero algorithm

a3c_trading - Trading with recurrent actor-critic reinforcement learning

tensorflow-onnx - Convert TensorFlow, Keras, Tensorflow.js and Tflite models to ONNX

awesome-rl - Reinforcement learning resources curated

labml - 🔎 Monitor deep learning model training and hardware usage from your mobile phone 📱

redisai-examples - RedisAI showcase

TensorFlow-Tutorials - TensorFlow Tutorials with YouTube Videos

reversatile - Reversatile: Reversi for Android

rl-trading - Using Reinforcement Learning agents as Algorithmic Traders