PowerShell VS dnSpy

Compare PowerShell vs dnSpy and see what are their differences.

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PowerShell dnSpy
397 91
43,290 16,556
1.0% -
9.6 7.6
4 days ago over 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PowerShell

Posts with mentions or reviews of PowerShell. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

dnSpy

Posts with mentions or reviews of dnSpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing PowerShell and dnSpy you can also consider the following projects:

nushell - A new type of shell

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

winpty - A Windows software package providing an interface similar to a Unix pty-master for communicating with Windows console programs.

Fody - Extensible tool for weaving .net assemblies

Windows Terminal - The new Windows Terminal and the original Windows console host, all in the same place!

dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled

WFinfo - :computer: A fissure Companion App for Warframe

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

PowerToys - Windows system utilities to maximize productivity

Il2CppDumper - Unity il2cpp reverse engineer

ShellCheck - ShellCheck, a static analysis tool for shell scripts

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files