- Post-Processing-Scan VS urp-toon-shader
- Post-Processing-Scan VS reactive-menu-system
- Post-Processing-Scan VS foliage-shader
- Post-Processing-Scan VS unity-color-palettes
- Post-Processing-Scan VS RTLTMPro
- Post-Processing-Scan VS GPU-Fog-Particles
- Post-Processing-Scan VS Unity-ARFoundation-echo3D-demo-Portal
- Post-Processing-Scan VS LANTICE
- Post-Processing-Scan VS Post-Processing-Wireframe-Outlines
- Post-Processing-Scan VS flowfield-unity
Post-Processing-Scan Alternatives
Similar projects and alternatives to Post-Processing-Scan
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foliage-shader
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unity-color-palettes
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RTLTMPro
Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
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Unity-ARFoundation-echo3D-demo-Portal
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Post-Processing-Wireframe-Outlines
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LANTICE
A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
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flowfield-unity
Unity project with Flow Field implementation based on Eikonal Equation.
Post-Processing-Scan reviews and mentions
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
Stats
MirzaBeig/Post-Processing-Scan is an open source project licensed under The Unlicense which is not an OSI approved license.
The primary programming language of Post-Processing-Scan is ShaderLab.