PortableGL VS RetroFPSStudio

Compare PortableGL vs RetroFPSStudio and see what are their differences.

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PortableGL RetroFPSStudio
7 1
922 21
- -
9.0 0.0
30 days ago over 2 years ago
C C, Lua
MIT License proprietary
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PortableGL

Posts with mentions or reviews of PortableGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-21.
  • Olive.c: a simple graphics library that does not have any dependencies
    14 projects | news.ycombinator.com | 21 Sep 2022
    Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier immediate mode stuff, or some of the big 4.0 stuff like the tessellation shaders. I have been meaning to add the DSA functions where they make sense. They'd be really simple to implement.

    Actually a few days ago someone sent me a pull request adding an interesting project to my README

    https://github.com/rswinkle/PortableGL/commit/e0652b4dff266d...

    So now if I were to try to sum up all the OpenGL software implementations I can think of,

    TinyGL (and modern improved forks) = OpenGL 1.1-1.3 ish

  • Hacker News top posts: Dec 31, 2021
    4 projects | /r/hackerdigest | 31 Dec 2021
    PortableGL: An implementation of OpenGL 3.x-ish in clean C\ (23 comments)
  • PortableGL: An implementation of OpenGL 3.x-ish in clean C
    1 project | /r/hackernews | 31 Dec 2021
    6 projects | news.ycombinator.com | 30 Dec 2021
    Not entirely related to the subject of OpenGL, but I really like how the author has decided to lay out this project. It's pretty hard to beat the convenience of a single header (or single header/single source) distribution for C libraries, but library development gets progressively harder as the project gets bigger as more code is added to the (usually hard to navigate) header file. Here, the author does their development with multiple files as one normally would, but when a new version is released they run the generate_gl_h[1] script that concatenates everything into a .h file for distribution. Simple yet flexible! This is also how SQLite[2] distributes its builds. It's a pattern that I'm using myself in some unreleased projects.

    [1] https://github.com/rswinkle/PortableGL/blob/master/src/gener...

  • Any OpenGL implementations for vector-drawing hardware?
    2 projects | /r/opengl | 19 Nov 2021

RetroFPSStudio

Posts with mentions or reviews of RetroFPSStudio. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PortableGL and RetroFPSStudio you can also consider the following projects:

tinygl - TinyGL : a Small, Free and Fast Subset of OpenGL*

FastDoom - Doom port for DOS, optimized to be as fast as possible!

tinyraytracer - A brief computer graphics / rendering course

3D-Raycaster-Engine - OpenGL Raycaster written in C.

GLM - OpenGL Mathematics (GLM)

RayCastingTutorial - A simple RayCasting rendering tutorial for game development

tinyrenderer - A brief computer graphics / rendering course

terminal_dungeon - A raycasting library for your terminal!

rusterizer - Bare-bones software renderer written in Rust

datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan

eurorack-cpu - A CPU implemented in a modular synthesizer

learn-wgpu - Guide for using gfx-rs's wgpu library.