PixelVision8 VS aseprite

Compare PixelVision8 vs aseprite and see what are their differences.

PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
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PixelVision8 aseprite
5 329
1,464 26,483
- 2.7%
0.0 9.7
over 1 year ago 5 days ago
C# C++
Microsoft Public License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PixelVision8

Posts with mentions or reviews of PixelVision8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • Getting Started with Pixel Vision 8
    1 project | dev.to | 9 Dec 2022
    Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
  • The Dark Side of Supporting an Open-Source Project
    1 project | /r/gamedev | 25 Oct 2021
    We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
  • I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
    4 projects | dev.to | 14 Oct 2021
    Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
  • Open Sourcing My Tools For Generating Tutorials From Source Code
    1 project | dev.to | 12 Oct 2021
    I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
  • Pico-8 – Fantasy Console
    4 projects | news.ycombinator.com | 2 Oct 2021

aseprite

Posts with mentions or reviews of aseprite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-29.
  • Paint.net
    4 projects | news.ycombinator.com | 29 Mar 2024
    Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.

    [0]: https://github.com/aseprite/aseprite/

    [1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...

  • Backdoor in upstream xz/liblzma leading to SSH server compromise
    49 projects | news.ycombinator.com | 29 Mar 2024
  • Monodraw
    14 projects | news.ycombinator.com | 9 Mar 2024
    Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:

    > (g) Source code.

    > You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.

    The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):

    > 1. Free Redistribution

    > The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

    ...

    > 3. Derived Works

    > The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

    "free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.

    [1] https://github.com/aseprite/aseprite/blob/main/EULA.txt

    [2] https://opensource.org/osd

  • Mindustry: Open-source automation tower defense game
    6 projects | news.ycombinator.com | 22 Dec 2023
    That's not because you didn't know about it that it is a "new trend"

    https://github.com/Poussinou/FLOSS-Games-on-Steam

    https://store.steampowered.com/curator/38475471-Libre-Open-S...

    It's nothing new, and also exist in the tooling side of things

    https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite

  • Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
    2 projects | /r/unrealengine | 9 Dec 2023
    This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
  • Monetizing from open source games
    1 project | /r/gamedev | 6 Dec 2023
  • Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
    1 project | /r/aseprite | 15 Nov 2023
    Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
  • Thirteen Potions Build Log
    4 projects | dev.to | 22 Oct 2023
    I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
  • 3D object with animated texture from Blender to Godot -- has anyone gotten this working?
    1 project | /r/godot | 26 Sep 2023
    I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
  • Paint on Windows is getting layers and transparency support
    5 projects | news.ycombinator.com | 18 Sep 2023
    One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".

    If anyone is heavy into pixel art, you may also be interested in Aseprite[2].

    [1] http://www.kolourpaint.org/

    [2] https://www.aseprite.org/

What are some alternatives?

When comparing PixelVision8 and aseprite you can also consider the following projects:

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

wasm4 - Build retro games using WebAssembly for a fantasy console.

piskel - A simple web-based tool for Spriting and Pixel art.

fantasy - A curated list of available fantasy consoles/computers.

tiled - Flexible level editor

unity-sdk - The Unity SDK for LootLocker

skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.

TABSAT - They Are Billions Save Automation Tool

Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.