PinInject VS di-framework

Compare PinInject vs di-framework and see what are their differences.

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PinInject di-framework
1 1
7 38
- -
3.9 0.0
4 months ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PinInject

Posts with mentions or reviews of PinInject. We have used some of these posts to build our list of alternatives and similar projects.

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

What are some alternatives?

When comparing PinInject and di-framework you can also consider the following projects:

unity-addressable-importer - A rule based addressable asset importer

Zenject - Dependency Injection Framework for Unity3D

LDtkToUnity - Unity importer for the LDtk level editor

Reflex - Minimal dependency injection framework for Unity

com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)

Unity - This repository contains all relevant information about Unity Container suit

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

UnityNativeScripting - Unity Scripting in C++

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.