PinInject
di-framework
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PinInject | di-framework | |
---|---|---|
1 | 1 | |
7 | 38 | |
- | - | |
3.9 | 0.0 | |
4 months ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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PinInject
di-framework
-
Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
What are some alternatives?
unity-addressable-importer - A rule based addressable asset importer
Zenject - Dependency Injection Framework for Unity3D
LDtkToUnity - Unity importer for the LDtk level editor
Reflex - Minimal dependency injection framework for Unity
com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)
Unity - This repository contains all relevant information about Unity Container suit
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
UnityNativeScripting - Unity Scripting in C++
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.