PhysicsExamples2D
processing
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PhysicsExamples2D | processing | |
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285 | 455 | |
492 | 6,443 | |
0.6% | 0.2% | |
5.3 | 0.0 | |
4 months ago | 3 months ago | |
C# | Java | |
The Unlicense | GNU General Public License v3.0 or later |
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PhysicsExamples2D
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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A Proposal for an asynchronous Rust GUI framework
[3]: https://unity.com/
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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Fueling Innovation and Collaborative Storytelling
Science Fiction has introduced us to worlds we could only imagine, but open source has helped to create a space for us to explore them. Open source gaming platforms like Unity and Unreal Engine have harnessed the imagination and creativity of developers, enabling them to build captivating gaming universes. Through open source collaboration, developers can create games that transport players to extraordinary realms, blurring the boundaries between fiction and interaction. For example, Star Citizen is a space combat simulator currently in development as an OSS project. The game is being created using the Unreal Engine, and one of the most ambitious open source gaming projects ever undertaken, promising to be a truly immersive experience, with players able to explore a vast universe, pilot their own ships, and engage in combat with other players.
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Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
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What makes a good game engine? My experience so far
It depends on your needs and preferences, but popular game engines like Unity, Unreal Engine, GameMaker Studio 2, and even newer engines like Yahaha, all have their own strengths and weaknesses that should be evaluated based on the specific requirements of your project. For example, Unity and Unreal are great choices for 3D games due to their powerful graphics engines and great scripting capabilities, while Yahaha offers great functionality for people with little coding knowledge. I believe the best game engine for you will depend on your project requirements and personal preferences, and the factors I stated above. Whichever engine you choose, make sure to do your research on the features and capabilities that it offers.
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balancing game mechanics for single player vs. mmo
There are several ways we can do this, and having a good understanding of the different game engines available is key. For example, GameMaker, Unity or Unreal Engine are popular choices for creating single-player games, while CryEngine, AppGameKit and even newer engines like Yahaha are great choices for MMORPGs. Each engine has its own strengths and weaknesses, so it's important to choose the right one for your game.
processing
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
- Što dati djetetu da uči/radi?
- Seeking After Effects Course Recommendations for Infographics and Math Animations (with Programming Background)
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I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
If you just want to learn some basics of game development and don't need fabulous performance, you can use the Processing (https://processing.org/) libraries with plain old Java.
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Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
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Java or C++ for game development?
Also consider: C+SDL!, Raylib(C), Processing(Java), a bunch of game frameworks in python...
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
manim - A community-maintained Python framework for creating mathematical animations.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
scratch-www - Standalone web client for Scratch
Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.