Physically-based-deferred-shading VS stylized_snake_game

Compare Physically-based-deferred-shading vs stylized_snake_game and see what are their differences.

Physically-based-deferred-shading

First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu. (by jonaskris)
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Physically-based-deferred-shading stylized_snake_game
2 1
11 38
- -
0.0 0.0
almost 4 years ago almost 4 years ago
C++ C++
- MIT License
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Physically-based-deferred-shading

Posts with mentions or reviews of Physically-based-deferred-shading. We have used some of these posts to build our list of alternatives and similar projects.
  • What was the highlight of your education as a CS major?
    1 project | /r/csMajors | 23 Jun 2023
    Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
  • Project Ideas
    1 project | /r/opengl | 3 May 2021
    For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.

stylized_snake_game

Posts with mentions or reviews of stylized_snake_game. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Physically-based-deferred-shading and stylized_snake_game you can also consider the following projects:

limitless-engine - OpenGL C++ Graphics Engine

chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻

scop_vulkan - A 3D model viewer written C++20 and Vulkan

zxShaderViz - A useful tool to edit and visualize shaders in real time.

BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

borealis - Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)

Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3

nload - Real-time network traffic monitor

Hyperbolic-Engine - Hyperbolic Game Engine is being developed as an easy to use and very fast 3D Game Engine.

OpenGL-Particle-Motion - This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.

sprite-animation-example - A simple sprites animator using OpenGL 3.3 with C++