Physically-based-deferred-shading
stylized_snake_game
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Physically-based-deferred-shading | stylized_snake_game | |
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2 | 1 | |
11 | 38 | |
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0.0 | 0.0 | |
almost 4 years ago | almost 4 years ago | |
C++ | C++ | |
- | MIT License |
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Physically-based-deferred-shading
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What was the highlight of your education as a CS major?
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
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Project Ideas
For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.
stylized_snake_game
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