Physically-based-deferred-shading VS limitless-engine

Compare Physically-based-deferred-shading vs limitless-engine and see what are their differences.

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Physically-based-deferred-shading limitless-engine
2 4
11 233
- -
0.0 9.1
almost 4 years ago about 1 month ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Physically-based-deferred-shading

Posts with mentions or reviews of Physically-based-deferred-shading. We have used some of these posts to build our list of alternatives and similar projects.
  • What was the highlight of your education as a CS major?
    1 project | /r/csMajors | 23 Jun 2023
    Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
  • Project Ideas
    1 project | /r/opengl | 3 May 2021
    For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.

limitless-engine

Posts with mentions or reviews of limitless-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-23.

What are some alternatives?

When comparing Physically-based-deferred-shading and limitless-engine you can also consider the following projects:

scop_vulkan - A 3D model viewer written C++20 and Vulkan

ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

OpenGL-Particle-Motion - This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.

Adria-DX11 - Graphics engine written in C++ using DirectX11