PhysX VS PhysX

Compare PhysX vs PhysX and see what are their differences.

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)
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PhysX PhysX
17 18
3,074 2,289
1.0% 4.5%
0.0 4.7
8 months ago 14 days ago
C++ C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Blaze: A High Performance C++ Math library
    7 projects | news.ycombinator.com | 17 Apr 2024
    For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.

    The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...

  • Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
    10 projects | dev.to | 3 Apr 2024
    NVIDIA PhysX GitHub repo: NVIDIA-Omniverse/PhysX
  • Recommended Physics Engine?
    3 projects | /r/gamedev | 13 Jan 2023
    I don’t know of any books but here is the official documentation which includes an API reference. You can also find a lot of sample code snippets and examples on their GitHub.
  • C# Game engine - suggestions
    4 projects | /r/gameenginedevs | 29 Dec 2022
    On the other hand, PhysX is available under the MIT License and is both heavily used in games and also well documented with tons of sample code.
  • AMD Finally Opens Up Its Radeon Raytracing Analyzer "RRA" Source Code
    2 projects | /r/Amd | 21 Nov 2022
    The CPU implementation of PhysX is too, no reason you couldn't port that to run on AMD GPUs: https://github.com/NVIDIA-Omniverse/PhysX
  • Nvidia PhysX 5.0 is now open source
    1 project | /r/patient_hackernews | 8 Nov 2022
    1 project | /r/hackernews | 8 Nov 2022
    4 projects | /r/gamedev | 8 Nov 2022
    The LICENSE.md file on the repo doesn't mention BSD-3-Clause at all, it's just a copywrite notice that reads more like CC-BY than a software license. That's why I said it was weird.
    2 projects | /r/nvidia | 8 Nov 2022
    Very! I just picked a random file: https://github.com/NVIDIA-Omniverse/PhysX/blob/release/104.0/physx/source/physx/src/NpArticulationJointReducedCoordinate.cpp
  • GitHub - NVIDIA-Omniverse/PhysX: NVIDIA PhysX SDK - 5.0
    1 project | /r/programming | 8 Nov 2022

What are some alternatives?

When comparing PhysX and PhysX you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

RayTracingDenoiser - NVIDIA Ray Tracing Denoiser

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

physx-rs - 🎳 Rust binding for NVIDIA PhysX 🦀

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Box2D - Box2D is a 2D physics engine for games

AI4Animation - Bringing Characters to Life with Computer Brains in Unity

ODE

box2d-lite - A small 2D physics engine

LiquidFun - 2D physics engine for games