photino.Native
Nfy
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photino.Native | Nfy | |
---|---|---|
2 | 3 | |
122 | 12 | |
4.1% | - | |
8.5 | 0.0 | |
7 days ago | over 1 year ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
photino.Native
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Which GUI framework / language would you choose to build a new code editor in 2022?
Take a look at CodeMirror V6 and embed it in a lightweight browser container like Photino Native or WebView.
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Functional language for desktop apps
Purescript or F#/Fable with Webview or Photino Native. Alternative to Electron that is light and uses the built in browser.
Nfy
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Communication between game engine modules
For me, the answer is a generic multicast notification system. It utilizes a template based approach that allows you to define prototype messages using a class-based interface that you wish to send to another library. For example, your input library might respond to things like a button down / up, mouse clicks, etc, etc. So you'd create an interface that defines all your input notifications as functions. I won't go into detail, because it's well documented in that link.
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Is cyclic dependency actually the result of bad design?
In my own code, I make use a generic notification system which allows high-level systems to register themselves with lower-level libraries to help invert dependencies. An example of this is how my game engine's UI library can register itself with the Input library, so it can receive mouse, keyboard, and gamepad events, necessary for manipulating UI controls. But the Game itself also needs to register for some UI events itself, not to mention debug functionality like ImGui for debug windows, etc. So I use this notification system to ensure the low-level Input library can push events out to multiple subscribers without needing to know about them.
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Event handlers with variable arguments without variadic args
See if this is close to what you're looking for: https://github.com/JamesBoer/Nfy
What are some alternatives?
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
Jinx - Embeddable scripting language for real-time applications
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
CppProperties - CppProperties is a single header libaray for enabling the property system architecture
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
magnum-examples - Examples for the Magnum C++11 graphics engine
Photino.Native - Re-Implementation of Photino.Native