PermissionsSwiftUI
SwiftGtk
PermissionsSwiftUI | SwiftGtk | |
---|---|---|
13 | 7 | |
1,476 | 328 | |
0.7% | 0.0% | |
5.4 | 1.2 | |
10 months ago | about 2 months ago | |
Swift | Swift | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PermissionsSwiftUI
- Permissions in SwiftUI
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My first SwiftUI package - PermissionsSwiftUI. Beautifully displays and handles all 12 iOS permissions
I think it depends on the overall UI/UX design. But I plan on adding a pop up alert style for the 0.0.1 release milestone so developers can have the choice to present it right before the permission is actually needed.
- PermissionsSwiftUI: Beautifully displays and handles permissions. Feedback appreciated!
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SwiftUI - When it comes to permissions, this is what's called a pro gamer move
The video demonstrates PermissionsSwiftUI, a SwiftUI package to beautifully display and handle permissions.
Obviously, you should not do this in real life app. The "pro gamer move" is kind of a meme which points out how unexpected it is to ask for every single permission in iOS. And here I used my PermissionsSwiftUI library to easily present all the iOS permissions. My library also allows you to customize the description text on the screen, developers should also have the description in their info.plist. Reference SPPermissions, it does the same thing, and it has 4000 stars
Lol, this comment is getting a lot of upvotes. Obviously, you should not do this in real life app. The "pro gamer move" is kind of a meme which points out how unexpected it is to ask for every single permission in iOS. And here I used my PermissionsSwiftUI library to easily present all the iOS permissions. My library also allows you to customize the description text on the screen, developers should also have description in their info.plist.
- jevonmao/PermissionsSwiftUI
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What’s everyone working on this month? (February 2021)
PermissionsSwiftUI: A SwiftUI package to beautifully display and handle permissions.
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Let's start a meetup!
Sure! I'm still a student, but I am very experienced in Swift programming and SwiftUI. I recently made a Swift Package - PermissionsSwiftUI and maybe I can use 5-10 minutes to walk through how I made it, the interesting challenges, and my cool SwiftUI tips and tricks.
SwiftGtk
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Swift Static Linux SDK
SwiftUI workalikes: Tokamak [4] and SwiftCrossUI [5]
After exploring most of these for my use case (something that needs to run on an "embedded" RPi CM4 as well as iOS), I wrote a Swift bridge/runner for Flutter [6] which is working well. That enables me to write the UI in Dart and the business logic in Swift. I looked at all the other options below (that's how I know about them, indeed [3] I wrote as part of my research), in the end I felt that none of them were at the time of investigating sufficiently mature to base a product around.
[1] https://github.com/rhx/SwiftGtk
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Apple overtakes Android to pass 50% share of smartphones used in US; dominates global premium sales
There are bindings out there for WinRT and GTK.
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Can you create applications for Ubuntu using Swift?
Yep, for imperative UI programming, there’s SwiftGTK which supports GTK 3 & 4 through gobject introspection, and for a more declarative paradigm, Tokamak has a GTK renderer, though it’s not as fully featured as SwiftGTK yet.
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What do you do in Swift on Ubuntu?
I'm not on Ubuntu, but on Fedora. I'm currently using SwiftGtk To make a Point Of Sale application. I don't own a Mac, and I'm using Swift because I think is a really nice language.
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Run SwiftUI from command line
If you’re trying to write a GUI app for Linux using Swift you can use SwiftGtk.
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What’s everyone working on this month? (February 2021)
I'm working on a Point Of Sale app for Linux using SwiftGtk while still learning Swift.
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Are they still making progress on Swift support in GNUstep, or has it been abandoned as I can only find discussion from years ago? What other options are typical for cross-platform GUI development with Swift, considering that SwiftUI is limited to Apple platforms?
I'm currently using SwiftGtk for developing a Linux app with Swift, and it's working well for me.
What are some alternatives?
FabulaItemsProvider - You can share and communicate with developers around the world through the Fabula app.
node-gtk - GTK+ bindings for NodeJS (via GObject introspection)
bottom-sheet - ⬆️ A SwiftUI view component sliding in from bottom
awesome-gtk - List of awesome GTK (3/4) applications
ZenTuner - A minimal chromatic tuner for iOS & macOS.
swift-cross-ui - A cross-platform declarative UI framework, inspired by SwiftUI.
SwiftUI-Inspect - Access UIKit and AppKit components from within SwiftUI.
SKQueue - Monitor changes to files and directories using kernel event notifications (kqueue) in Swift
ChangeMenuBarColor - Simple utility to change macOS Big Sur and Monterey menu bar color by appending a solid color or gradient rectangle to a wallpaper image
Tokamak - SwiftUI-compatible framework for building browser apps with WebAssembly and native apps for other platforms
CircularProgressSwiftUI - SwiftUI package that creates an animated circular progress bar
DraculaSur-custom-gtk-theme - MacOS Big Sur like theme for Gnome desktops with Dracula colors