breakout VS gloss-game

Compare breakout vs gloss-game and see what are their differences.

breakout

Breakout (by Peaker)

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)
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breakout gloss-game
0 0
1 17
- -
0.0 0.0
over 14 years ago over 3 years ago
Haskell Haskell
LicenseRef-GPL BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing breakout and gloss-game you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

tcod-haskell - Haskell bindings to libtcod

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

h2048 - An Implementation of Game 2048

Nomyx - The Nomyx game

freekick2 - A simple soccer game

starrover2 - a space simulation game

yampa2048 - 2048 game clone using Yampa FRP library

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

octane

animate-frames - 🎞️ Sprite frames to spritesheet & metadata