breakout VS battleships

Compare breakout vs battleships and see what are their differences.

battleships

Angewandte Funktionale Programmierung (by zrho)
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breakout battleships
- -
1 15
- -
0.0 0.0
over 14 years ago almost 10 years ago
Haskell Haskell
LicenseRef-GPL BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing breakout and battleships you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

tcod-haskell - Haskell bindings to libtcod

h2048 - An Implementation of Game 2048

aeson-tiled - Aeson instances for Tiled map editor types

freekick2 - A simple soccer game

tateti-tateti - Meta tic-tac-toe ncurses game.

Nomyx - The Nomyx game

wxAsteroids - A demonstration of how to use wxHaskell

starrover2 - a space simulation game

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier