Pcx VS GrassBending

Compare Pcx vs GrassBending and see what are their differences.

Pcx

Point cloud importer & renderer for Unity (by keijiro)

GrassBending

A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect (by Elringus)
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Pcx GrassBending
7 1
1,064 469
- -
0.0 2.6
12 months ago 4 months ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-01.

GrassBending

Posts with mentions or reviews of GrassBending. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Pcx and GrassBending you can also consider the following projects:

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

BA_PointCloud - PointCloud-BachelorThesis

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.