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3D visualisation of point cloud
2 projects | reddit.com/r/photogrammetry | 1 Apr 2022
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
[Shader noob] Disk shader for point cloud that will run on iOS and Android?
1 project | reddit.com/r/Unity3D | 28 Dec 2021
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
Scan 3d objects to save as an asset
1 project | reddit.com/r/Unity3D | 27 Oct 2021
Point clouds shown only on the left eye!
2 projects | reddit.com/r/HoloLens | 10 Sep 2021
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
Importing point cloud to Unity3d
1 project | reddit.com/r/Unity3D | 30 Aug 2021
I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
1 project | reddit.com/r/photogrammetry | 26 May 2021
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
Importing a LAZ Point cloud into unity
1 project | reddit.com/r/Unity3D | 22 Jan 2021
Use https://github.com/keijiro/Pcx to import and render it inside Unity.
Finally found a good solution for reactive plants! (more info in comments)
1 project | reddit.com/r/Unity3D | 26 Mar 2021
Combining vertex displacement (like in this shader) with Boing Reactors made everything look squishy, organic, and super interactive.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
BA_PointCloud - PointCloud-BachelorThesis
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.