ParrelSync
git
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ParrelSync | git | |
---|---|---|
14 | 616 | |
4,232 | 8,070 | |
4.7% | 1.2% | |
2.9 | 0.0 | |
about 2 months ago | 5 days ago | |
C# | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
git
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Understanding the Basics of Git.
Go to this link
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"Filename too long" error even after "fix" in git bash (windows 10)
I'd start by verifying that you're on the most current version of Git for Windows, and updating if that isn't the case. Followed by opening an issue here, if you're still encountering the problem.
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Gitting Started with Git: A Beginner's Guide to Version Control
Download the Git for Windows installer from the official website (https://gitforwindows.org/).
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pyaction 4.24.0 Released
This Docker image is designed to support implementing Github Actions with Python. As of version 4.0.0., it starts with the official python docker image as the base which is a Debian OS. It specifically uses python:3-slim to keep the image size down for faster loading of Github Actions that use pyaction. On top of the base, we've installed curl gpg, git, and the GitHub CLI. We added curl and gpg because they are needed to install the GitHub CLI, and they may come in handy anyway (especially curl) when implementing a GitHub Action.
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Save yourselves a lot of hassle (New to AwesomeWM PSA)
May I introduce you to https://git-scm.com/
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An AsyncAPI Example: Building Your First Event-driven API
Git
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Basics of Git
Before you start using Git, you need to install it on your computer. You can download and install Git from the official website (https://git-scm.com/). Once installed, open a terminal or command prompt and run the following commands to configure Git with your name and email:
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Publish an NPM Package from a GitHub Repository
Git: You should have Git installed on your machine. You can download it from the official website (https://git-scm.com/).
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Better Git Commits with `@commitlint`
When working on a project together, Git is a crucial tool that help teams collaborate smoothly. One of the key features is commits, which act like snapshots of the project's progress.
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"Мобильная" разработка. [Системы контроля версий, Git]
Официальный сайт Git
What are some alternatives?
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
git-lfs - Git extension for versioning large files
laigter - Laigter: automatic normal map generator for sprites!
Chocolatey - Chocolatey - the package manager for Windows
flux - A fast, lightweight tweening library for Lua
HomeBrew - 🍺 The missing package manager for macOS (or Linux)
F3D - Fast and minimalist 3D viewer.
deemix-webui
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Camunda BPM - Flexible framework for workflow and decision automation with BPMN and DMN. Integration with Quarkus, Spring, Spring Boot, CDI.
easings.net - Easing Functions Cheat Sheet
sensible-side-buttons - A macOS menu bar app that enables system-wide navigation functionality for the side buttons on third-party mice.