PEGTL
GLM
Our great sponsors
PEGTL | GLM | |
---|---|---|
12 | 36 | |
1,867 | 8,671 | |
1.5% | 2.2% | |
7.2 | 9.0 | |
2 days ago | 4 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PEGTL
-
Show HN: Matcheroni, a tiny C++20 header library for building lexers/parsers
Very cool, and I like the name!
I'd be interested in reading about how Matcheroni compares with PEGTL and Lexy.
https://github.com/taocpp/PEGTL
-
Use PEGTL to remove my clunky homemade parser
I found a library I wanted to test: Pegtl
-
What are some cool modern libraries you enjoy using?
I like PEGTL
-
Are C/C++ developers allowed to import libraries to make coding easier or are they expected to build every functions and methods from scratch (without importing anything like String.h)?
Sure - libraries that are expected to be entirely self-contained. The one that comes to mind is PEGTL, a parser combinator library that is intended to be embedded inside a larger program. Making it import more dependencies would break this philosophy. Similarly, in the Rust world, there are a variety of "no-std" crates that should be able to be imported even if the standard library is not available on the target platform.
-
TIL: Visual Studio has quantum state values 🤨
The program in the post was just an example meant to illustrate the problem. Originally, this (new) behavior of MSVC broke my code in the PEGTL, see [this commit](https://github.com/taocpp/PEGTL/commit/e3c8cb499dc3d1d76d23f2d5d79469dcb15550c5) that I needed to apply to fix it.
-
We Built a C++ Rendering Engine for the Web
As a professional C++ programmer I feel a lot of the reasons C++ gets this response is because it's simply not "batteries included" like Go or Rust.
C++ is a very powerful, unopinionated language, that gives you a lot of freedom to attack your problem domain the way you best see fit.
If you're writing a networked application, don't use POSIX sockets, go and find a higher level library. If you're parsing complex text formats, don't iterate over buffers with char*'s, go pick up PEGTL[0]. If you're working on graphs, or need to properly index in-memory data, go pick up Boost[1][2]. If you need a GUI, go pick up Qt.
It's extremely common in C++, due to the lack of a universal package management solution, for people to try and "muddle through" and do shit themselves when it's far outside their core competency.
At one of my last employers, the core product was parsing JSON with std::regex, simply because they couldn't be bothered to integrate a JSON library.
[0] https://github.com/taocpp/PEGTL
[1] https://www.boost.org/doc/libs/1_76_0/libs/graph/
[2] https://www.boost.org/doc/libs/1_76_0/libs/multi_index/doc/i...
-
Is there anything like sly for C++?
You are looking for Boost.Spirit (https://www.boost.org/doc/libs/1_76_0/libs/spirit/doc/x3/html/index.html) or PEGTL (https://github.com/taocpp/PEGTL)
-
Why no more Lex/Yakk/ANTLR/whatever?
I personally prefer to use parsing combinator libraries in C++, where the "grammar" is just part of normal C++ and directly integrate. Examples are Boost.Spirit, pegtl, or (my own) lexy.
- Rust's Most Unrecognized Contributor
-
Wondered if anyone is interested in a c++ parser combinators library?
While I'm not quite sure how this might transfer to your approach, with your Haskell-inspired style being quite different from our C++ templates, in the PEGTL our equivalent to your Char, which is called one, is variadic (true to the T in PEGTL a variadic template) and takes a list of possible matches.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
-
What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
-
What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
-
Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
-
Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
-
Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
lexy - C++ parsing DSL
Eigen
cpp-peglib - A single file C++ header-only PEG (Parsing Expression Grammars) library
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
spirit - Boost.org spirit module
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
C++ B-tree - Git mirror of the official (mercurial) repository of cpp-btree
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
pybind11 - Seamless operability between C++11 and Python
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
sparsepp - A fast, memory efficient hash map for C++
blaze