Oxygengine
pixels
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Oxygengine | pixels | |
---|---|---|
6 | 33 | |
451 | 1,677 | |
- | - | |
7.0 | 4.9 | |
7 months ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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Oxygengine
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Is there a way to use piston with wasm?
Oxygen engine / Oxygengine that targets HTML5 and WASM.
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[OXYGENGINE] RPG game template is just waiting for enemy AI
Oxygengine repository: https://github.com/PsichiX/Oxygengine/
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What's the state of Legion ECS development at the end of 2021?
in my case it was huge system bc of all the requirements that has to be to met: https://github.com/PsichiX/Oxygengine/blob/master/engine/core/src/prefab.rs
- [OXYGENGINE] RPG game template WIP
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Rust Language: Game Engines
Oxygengine
- Oxygengine + RAUI integration
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
What are some alternatives?
emerald - A 2D rust game engine focused on portability.
macroquad - Cross-platform game engine in Rust.
raui - Rust implementation of Renderer Agnostic User Interface
bevy - A refreshingly simple data-driven game engine built in Rust
good-web-game - An alternative ggez implementation on top of miniquad.
rust-sfml - SFML bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
miniquad - Cross platform rendering in Rust
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
ggez - Rust library to create a Good Game Easily
legion - High performance Rust ECS library
rust_minifb - Cross platfrom window and framebuffer crate for Rust