OvenMediaEngine
cloud-game
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OvenMediaEngine | cloud-game | |
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63 | 6 | |
2,407 | 2,202 | |
1.4% | - | |
9.6 | 9.2 | |
13 days ago | 11 days ago | |
C++ | Go | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OvenMediaEngine
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Looking for a program where I can livestream / share my screen in close to real time (like discord)
I had great luck with setting up OvenMediaEngine with a custom OvenLiveKit player HTML. I stream to the server via RTMP and it publishes the stream over WebRTC. In the best case I got around 1 second latency, since there's a bit of overhead while converting audio channels (WebRTC only supports Opus, OBS only supports AAC (I think)). Also you can't use B-Frames, so you need to pay attention to that in OBS.
- How to securely show web cam live stream 24/7 on website?
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Ask HN: FFmpeg real-time desktop streaming
OME [1] is a RTMP server for sub-second WebRTP streaming. Profiles allow for specific encodes if needed. I have a repository hosting an exemplary configuration and a frontend using their player [2].
Another server is SRS [3], but IMO it is more difficult to use, lacks features and the delay is about 1-3s — it requires far less bandwidth though.
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Looking for self hosted screen sharing/streaming solution
My solution is cobbled together from OvenMediaEngine and OvenPlayer, which gives me about 250ms of latency when streaming. I have the whole thing behind a reverse proxy that uses Discord for forward auth, and then I have a list of discord user names that are allowed in. Streaming is controlled by a normal stream key rather than OAuth. It's very "batteries not included" though.
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RTSP server with a large number of connections
OvenMediaEngine might be worth a look: https://github.com/AirenSoft/OvenMediaEngine
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[Use Case] You can use Sub-Second Latency Live Streaming on the Social Website: UNA (May 30, 2022)
The UNA team plans to release a new module for UNA as a module for host installation and integration with OvenMediaEngine that is automatically provisioned on UNA's cloud servers.
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LiveKit – open-source, high performance WebRTC infrastructure
Related, check out OvenMediaEngine: https://github.com/AirenSoft/OvenMediaEngine
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[Use Case] The third use case of OvenMediaEngine: IoTcube Conference 2021 ( Sep 9, 2021)
The conference organizer's requirements could be solved very simply with OvenMediaEngine (OME). They wanted to stream with sub-second latency because of smooth communication between presenters and attendees during live streaming. We applied OME as the stream server and OvenPlayer as the player to support a successful conference. That’s it.
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Sub-second webRTC streaming server and player
Failed trying to play OvenMediaEngine's WebRTC? (Of course it fails with VLC, because VLC does not support WebRTC) Easy to play with OvenPlayer by just following the Getting-started documentation. https://airensoft.gitbook.io/ovenmediaengine/getting-started The forum is also very active as shown below. https://github.com/AirenSoft/OvenMediaEngine/issues
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Question about self-hosting OvenMediaEngine on my local network with Docker? Docker = Confusing
Hello! I am trying to self-host an OvenMediaEngine server with Docker and I'm quite stuck. I haven't used Docker before and it's very confusing to me. So far I've ran the second Docker command from https://github.com/AirenSoft/OvenMediaEngine because I would like to later change some of the config files in the future. I think the server itself is up and running because when I send an RTMP stream to the server, OBS shows that it's connected and data is being sent to it. I've opened up the ports on my network and the firewall of the second computer I am hosting this server from and I'm using a second computer for the OBS stream.
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
What are some alternatives?
Ant-Media-Server - Ant Media Server is a live streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency. Ant Media Server is auto-scalable and it can run on-premise or on-cloud.
srs - SRS is a simple, high-efficiency, real-time video server supporting RTMP, WebRTC, HLS, HTTP-FLV, SRT, MPEG-DASH, and GB28181.
rtmpie - Out-of-the-box RTMP streaming server with a clean and powerful web interface
Pion WebRTC - Pure Go implementation of the WebRTC API
IP-ESP32-CAM - "IP Camera" based on ESP32-CAM
BerryShare - Share PC desktop to Raspberry Pi with WebRTC
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
Project-Lightspeed - A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming
sunshine - Host for Moonlight Streaming Client
livekit - End-to-end stack for WebRTC. SFU media server and SDKs.
grpc-over-webrtc - gRPC over WebRTC
libretro-thumbnails - Thumbnails for RetroArch