OvenMediaEngine VS cloud-game

Compare OvenMediaEngine vs cloud-game and see what are their differences.

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OvenMediaEngine cloud-game
51 6
1,707 1,905
2.7% -
9.6 7.4
7 days ago 5 days ago
C++ Go
GNU Affero General Public License v3.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OvenMediaEngine

Posts with mentions or reviews of OvenMediaEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-27.

cloud-game

Posts with mentions or reviews of cloud-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • What would be a compelling talk on WebRTC/P2P for Go developers?
    7 projects | reddit.com/r/golang | 28 Feb 2022
  • Play Diablo on Browser Collaboratively
    4 projects | news.ycombinator.com | 15 Apr 2021
    This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.

    I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.

    Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).

    It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.

    I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).

    Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].

    Just throwing some ideas for others out I guess.

    [0] https://github.com/giongto35/cloud-game

What are some alternatives?

When comparing OvenMediaEngine and cloud-game you can also consider the following projects:

Ant-Media-Server - Ant Media Server is a streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency. Ant Media Server is highly scalable both horizontally and vertically. It can run on-premise or on-cloud.

srs - SRS is a simple, high efficiency and realtime video server, supports RTMP, WebRTC, HLS, HTTP-FLV, SRT, MPEG-DASH and GB28181.

IP-ESP32-CAM - "IP Camera" based on ESP32-CAM

rtmpie - Out-of-the-box RTMP streaming server with a clean and powerful web interface

Pion WebRTC - Pure Go implementation of the WebRTC API

BerryShare - Share PC desktop to Raspberry Pi with WebRTC

sunshine - Host for Moonlight Streaming Client

Project-Lightspeed - A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming

cloud-morph - Decentralize, Self-host Cloud Gaming/Application

libretro-thumbnails - Thumbnails for RetroArch

grpc-over-webrtc - gRPC over WebRTC