OtisFX VS reshade-shaders

Compare OtisFX vs reshade-shaders and see what are their differences.

OtisFX

A small set of effects for Reshade (by FransBouma)
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OtisFX reshade-shaders
14 5
125 63
- -
4.6 1.8
about 2 months ago over 3 years ago
HLSL HLSL
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OtisFX

Posts with mentions or reviews of OtisFX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.

reshade-shaders

Posts with mentions or reviews of reshade-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-11.

What are some alternatives?

When comparing OtisFX and reshade-shaders you can also consider the following projects:

prod80-ReShade-Repository - Effects created for ReShade

AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.

reshade-shaders - A collection of post-processing shaders written for ReShade.

Insane-Shaders - This is my personal collection of the shaders I've created for reshade.

qUINT - Collection of general-purpose effects for the ReShade shader injector.

Depth3D - Depth Based 3D & Other post-process shaders

MLUT - Previously known as Super Look Up Tables

FXShaders - A collection of shaders written in FX (similar to CG) for ReShade.

fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.

Warp-FX - Shaders that in no way make your game any more appealing. Use them anyways.