OrleansGettingStarted VS MineCase

Compare OrleansGettingStarted vs MineCase and see what are their differences.


Repository for blog posts pertaining to Orleans "Getting Started" (by Kritner-Blogs)
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OrleansGettingStarted MineCase
1 2
43 732
- 0.0%
10.0 0.0
12 months ago 10 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of OrleansGettingStarted. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.
  • Microsoft Orleans: Grain Caches
    3 projects | dev.to | 15 Dec 2022
    Like in past posts where I’m demonstrating something Orleansly, we’ll be working from my github repo starting here https://github.com/Kritner-Blogs/OrleansGettingStarted/releases/tag/v0.62.0. Prior to us creating another IOrleansFunction, we actually need to write the thing we’re be demonstrating, the cache!


Posts with mentions or reviews of MineCase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • The server software iceberg
    6 projects | /r/admincraft | 1 Jun 2022
    Found it https://github.com/dotnetGame/MineCase
  • Can you host 1 minecraft server on 2 machines?
    2 projects | /r/admincraft | 31 Mar 2021
    Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want

What are some alternatives?

When comparing OrleansGettingStarted and MineCase you can also consider the following projects:

MultiPaper - Multi-server, single-world papermc implementation

Rarismas-Server-Manager - Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.

Orleans - Cloud Native application framework for .NET

Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts

nbt-studio - An up-to-date NBT viewer and editor with lots of new features

Orleans.SyncWork - This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.

MinecraftServerSharp - Minecraft server implementation in C#

BedrockManagementService - A multiple host, multiple server, Minecraft bedrock server management service and GUI manager.

ASP.NET MVC Boilerplate - .NET project templates with batteries included, providing the minimum amount of code required to get you going faster.

image-map - Converts image to maps for Minecraft Java and Bedrock

BitFaster.Caching - High performance, thread-safe in-memory caching primitives for .NET

TrueCraft - Minecraft for hipsters