Orchard Core
Godot
Our great sponsors
Orchard Core | Godot | |
---|---|---|
10 | 2,744 | |
7,096 | 82,940 | |
1.2% | 2.1% | |
9.8 | 10.0 | |
about 22 hours ago | 7 days ago | |
C# | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Orchard Core
-
Orchard Core VS Elanat - a user suggested alternative
2 projects | 17 Aug 2023
-
I love my 2020 mbp intel i5! I received a ne dell i7-12k for work and my mbp still kills it in terms of compile-time.
In open source OrchardCore is ok in terms of project-complexity. When building OrchardCore (AVG 10 runs): https://github.com/OrchardCMS/OrchardCore with $git clean -fdx && dotnet build OrchardCore.sln --force Macbook: Time Elapsed 00:02:13 (AVG 10 runs) Dell: Time Elapsed 00:02:48
-
What are some tutorials that Godot really needs?
While I've been peripherally present in the game industry through my activity here and on GitHub as a Godot contributor, the vast majority of my time as a developer for the past 5 and a half years has been in web development (largely server/database with some frontend) so take that as you will. In that time, I've seen, worked in, and outgrown several project architectures. At this point, I think I've gotten to know the one that works the best, in part because while it has worked for me, it's also the same one that Microsoft employs to maintain its high-profile open-source projects (which are orders of magnitude more complex than anything I've come up with). A good example is the Orchard Core CMS.
-
Deploy Database per User
Check out orchardcore, the framework not the cms https://github.com/OrchardCMS/OrchardCore it implements multi tenancy pretty easily
-
The Orchard Core threequel. Rechecking the project with PVS-Studio
The project code is available in the repository on GitHub. We check the code with the PVS-Studio static code analyzer.
-
Is using next-auth instead of IdentityServer a bad idea?
If you do want a .NET IdP then you could look into OpenIddict but will require some hands on work, at a minimum authorisation controllers. If you're looking for something more out of the box OrchardCore's OpenId module might be better for you.
- Know a well-written Web Project that serves as a good reference?
-
Puck, an Open Source .Net Core CMS
As the older roadmap says, it was to be released in 2019. https://github.com/OrchardCMS/OrchardCore/wiki/Roadmap/a4277c874b4f7480c55f02d5a148e4bbb2ff0bcf
-
No Abstractions in Vertical Slice Architecture?
Orchard Core Framework (https://github.com/OrchardCMS/OrchardCore/), is a really good technique to implement modularity. Every module is self contained and you can share resources as needed.
Godot
-
Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
-
Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
-
Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
-
My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
-
Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
Umbraco - The simple, flexible and friendly ASP.NET CMS used by more than 730.000 websites
bevy - A refreshingly simple data-driven game engine built in Rust
BlogEngine.NET - Multi-User ASP.NET Blogging Application
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Piranha CMS
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Orchard - Orchard is a free, open source, community-focused Content Management System built on the ASP.NET MVC platform.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
cofoundry - Cofoundry is an extensible and flexible .NET Core CMS & application framework focusing on code first development
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Mixcore CMS - 🚀 Mixcore CMS is an Future-Proof Enterprise Web CMS that supports both headless and decoupled to easily build any kinds of app/web app/all in all/customizable APIs built on top of ASP.NET Core / Dotnet Core. It is a completely open-source ASP.NET Core (Dotnet Core) CMS solution. https://mixcore.org
ursina - A game engine powered by python and panda3d.