OpenSceneGraph VS Cluster

Compare OpenSceneGraph vs Cluster and see what are their differences.

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OpenSceneGraph Cluster
12 1
3,073 395
- -
0.0 2.6
28 days ago almost 2 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

Cluster

Posts with mentions or reviews of Cluster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing OpenSceneGraph and Cluster you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

FlaxEngine - Flax Engine – multi-platform 3D game engine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Adria-DX11 - Graphics engine written in C++ using DirectX11

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bigger - bigg (bgfx + imgui + glfw + glm) + utils

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

vulkan-renderer - Game engine written with C++ and Vulkan.

polymer - 🎨 graphics/interaction prototyping sandbox