|18 days ago||5 days ago|
|GNU General Public License v3.0 or later||Mozilla Public License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
openscenegraph (mainly focuses on graphics, used by openmw for example)
SPEED DREAMS - Boxer 96 Carson Edition at Brno
1 project | reddit.com/r/opensourcegames | 16 Nov 2021
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
Getting information about classes, methods and variables in C++?
4 projects | reddit.com/r/cpp_questions | 13 Aug 2021
Is there a good, open source, realistic OpenGL renderer for us to use?
9 projects | reddit.com/r/opengl | 30 May 2021
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
Trying to Install OpenSceneGraph-3.6.5 featuring an interesting labyrinth of an error message
1 project | reddit.com/r/linuxquestions | 22 Jan 2021
I assume you followed [this guide?](https://github.com/openscenegraph/OpenSceneGraph/#section-1-how-to-build-openscenegraph
Cave-like structure out of booleans and vdb
1 project | reddit.com/r/proceduralgeneration | 23 Nov 2021
Quick impact test from preset
1 project | reddit.com/r/Simulated | 23 Aug 2021
It can save the particle data as Paraview unstructured grids or OpenVDB files. Of course, I can add more formats if needed.
Why aren't 3D models handled like Images ?
1 project | reddit.com/r/computerscience | 21 Apr 2021
Voxel data (analogue to 2D pixels) is common with volumetric models. Check how CGI industry uses voxels for example https://www.openvdb.org there are others. Polygons analogue for 2D is for example vector files work (like SVG).
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
urho3d - Cross-platform 2D and 3D game engine
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.