OpenSceneGraph VS OpenVDB

Compare OpenSceneGraph vs OpenVDB and see what are their differences.

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OpenSceneGraph OpenVDB
7 3
2,347 1,589
- 2.0%
5.4 9.6
1 day ago about 6 hours ago
C++ C++
GNU General Public License v3.0 or later Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-20.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OpenSceneGraph and OpenVDB you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

urho3d - Cross-platform 2D and 3D game engine

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.