OpenSceneGraph
cppreference-doc
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OpenSceneGraph | cppreference-doc | |
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12 | 7 | |
3,080 | 509 | |
- | - | |
0.0 | 2.1 | |
28 days ago | 9 months ago | |
C++ | HTML | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
cppreference-doc
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Learn C++: An Introduction for Beginners
C++ reference websites, such as cplusplus.com and cppreference.com.
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Is there any C++ tutorials that don't assume this is your first language?
A couple tips: * To look up info about the C++ language and standard libraries, cppreference is fantastic. * The godbolt compiler explorer is very cool for investigating "is this code legal" and "what assembly does this compile to" type questions.
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What are some C++ specific antipatterns that might be missed by C#/Java devs?
Learn as much of the stl as possible (https://en.cppreference.com/)
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Super unpopular opinion incoming.
Actually, en.cppreference.com/ is OK. I often lookup here every time I write C++.
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furry📱irl
https://en.cppreference.com/ as a web app, i can never win, im never good enough
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Using Java code that prints a star pattern to check the validity of birth certificates!
Why not just en.cppreference.com ?
- Does someone know why cppreference.com is currently so slow?
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
telescope-vimwiki.nvim - look through your vimwiki with your telescope
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CPython - The Python programming language
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
axios-docs - Official documentation for the axios HTTP library
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
caniuse - Raw browser/feature support data from caniuse.com
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
amp-hal-st - HAL implementation of the Embedded Infrastructure Library for ST microcontrollers
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
cppinsights - C++ Insights - See your source code with the eyes of a compiler