|OpenSceneGraph||Open-Source Vulkan C++ API|
|12 days ago||5 days ago|
|GNU General Public License v3.0 or later||Apache License 2.0|
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I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
openscenegraph (mainly focuses on graphics, used by openmw for example)
SPEED DREAMS - Boxer 96 Carson Edition at Brno
1 project | reddit.com/r/opensourcegames | 16 Nov 2021
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
Getting information about classes, methods and variables in C++?
4 projects | reddit.com/r/cpp_questions | 13 Aug 2021
Is there a good, open source, realistic OpenGL renderer for us to use?
9 projects | reddit.com/r/opengl | 30 May 2021
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
Trying to Install OpenSceneGraph-3.6.5 featuring an interesting labyrinth of an error message
1 project | reddit.com/r/linuxquestions | 22 Jan 2021
I assume you followed [this guide?](https://github.com/openscenegraph/OpenSceneGraph/#section-1-how-to-build-openscenegraph
Open-Source Vulkan C++ API
VULKAN_HPP_NO_CONSTRUCTORS not working?
1 project | reddit.com/r/vulkan | 22 Jul 2021
How are the raii wrappers different from the Unique versions?
The github doc says that there's an overhead to the Unique types since they must store allocation callbacks. Is that true for the RAII types too? which approach is better? What do I use?
There is nothing that requires doing any sort of RAII types. Personally, having each object be able to delete itself by keeping track of what created it so it can call a Vulkan destroy method doesn't really gain me anything. When I am dealing with an explicit API like this, I am really ok with being explicit about when I am done with a resource and it can be freed. These wrappers can also get you into trouble like this. On the off chance that I do somehow not free a resource when I am done with it, that is likely a hint at a bigger issue with my code that these sort of utilities will clean up and hide from the resource tracker in the validation layers.
How do you design / structure your Vulkan applications?
2 projects | reddit.com/r/vulkan | 1 May 2021
I'm waiting for the vulkan_raii.hpp to come as part of the SDK by default, do you plan to move to that when it does or stick to your classes?2 projects | reddit.com/r/vulkan | 1 May 2021
A Simple C++ Helper Library For Vulkan
2 projects | reddit.com/r/vulkan | 20 Apr 2021
May I ask if you know about https://github.com/KhronosGroup/Vulkan-Hpp ?
There is a simple draw PNG example?
2 projects | reddit.com/r/vulkan | 6 Mar 2021
I've been trying to introduce myself with Vulkan (using https://github.com/KhronosGroup/Vulkan-Hpp) because I want to learn something new, and I've been trying to load a PNG to draw it with Vulkan, but it is harder than I thought.
How to use the new "vulkan_raii.hpp" header?
2 projects | reddit.com/r/vulkan | 28 Feb 2021
While browsing through Khronos Groups Vulkan-HPP repository, I stumbled across the header file vulkan_raii.hpp accompanied by some RAII examples, which show how Vulkan objects can be wrapped in smart pointers.
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
urho3d - Cross-platform 2D and 3D game engine
OpenVDB - OpenVDB - Sparse volume data structure and tools
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSubdiv - An Open-Source subdivision surface library.