|28 days ago||6 days ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Scene graph using OpenGL core context
1 project | reddit.com/r/opengl | 9 Jan 2022
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
openscenegraph (mainly focuses on graphics, used by openmw for example)
SPEED DREAMS - Boxer 96 Carson Edition at Brno
1 project | reddit.com/r/opensourcegames | 16 Nov 2021
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
Getting information about classes, methods and variables in C++?
4 projects | reddit.com/r/cpp_questions | 13 Aug 2021
Is there a good, open source, realistic OpenGL renderer for us to use?
9 projects | reddit.com/r/opengl | 30 May 2021
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
Trying to Install OpenSceneGraph-3.6.5 featuring an interesting labyrinth of an error message
1 project | reddit.com/r/linuxquestions | 22 Jan 2021
I assume you followed [this guide?](https://github.com/openscenegraph/OpenSceneGraph/#section-1-how-to-build-openscenegraph
What is the lightest C++ 3D game engine for Linux?
2 projects | reddit.com/r/gamedev | 23 Dec 2021
You might be interested in Urho3D.
I need a REALLY lightweight engine
3 projects | reddit.com/r/gamedev | 20 Dec 2021
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
achieving 00's / ps2 graphics
1 project | reddit.com/r/gamedev | 25 Sep 2021
Twitter's new font, Chirp, is apparently giving some users headaches
4 projects | news.ycombinator.com | 12 Aug 2021
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
What code only engines for C or C++ are there?
1 project | reddit.com/r/gamedev | 8 Aug 2021
I've heard good things about Urho3d, but have never used it.
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Best library for 3D development that doesn't require GLFW/GLAD etc
1 project | reddit.com/r/gamedev | 8 May 2021
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice.
Alternatives to Scratch
2 projects | reddit.com/r/WatchScratchDie | 30 Mar 2021
Urho3D (it does 2D too)
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
rbfx - Game engine with (optional) C# support and WYSIWYG editor.