OpenRCT2
retro8
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OpenRCT2 | retro8 | |
---|---|---|
206 | 8 | |
12,865 | 244 | |
1.4% | - | |
9.9 | 1.8 | |
7 days ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenRCT2
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Lessons from Open-Source Game Projects
OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
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Installing/Getting to work on Android, help.
It's been awhile, but I had to open the config INI file that stores the file locations and populate it so it knew where to look for the rct2 files in order to get it to work. Instructions are under the "original files" section under "Potential Problems" here: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
- OpenRCT2 Update 0.4.6 Released
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Android Games on PC
Open Rollercoaster Tycoon is free and cross platform https://github.com/OpenRCT2/OpenRCT2 (been having fun going back to play older simulation games)
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Best tycoon games where I could sink a good amount of hours?
OpenRCT2, Gear City.
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Deep diving into mechanics
Or dive into the code yourself here: https://github.com/OpenRCT2/OpenRCT2
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Resources/tutorials for implementing “peeps” (a la Rollercoaster Tycoon)?
openrct2 is an open source reimplementation of rollercoaster tycoon 2. might be worth studying how they did it to get some ideas.
- Any way to get Rollercoaster Tycoon Classic on Fold4?
- RCT 1 Not Going Into Fullscreen
- OpenRCT2 v0.4.5 is Out
retro8
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Tutorial for Pico8 on Recalbox?
So, it sounds like what you're experiencing is just plain old compatibility issues with Retro8, and you should file them as bugs on Retro8's issue page.
- Is Pico 8 available on RP2+?
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What's the best real handheld to play PICO-8 on the go?
I'm guessing you've already seen/tried this? "GitHub - Jakz/retro8: PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends" https://github.com/Jakz/retro8
- Retro-8: PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
- Arduboy
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Pico-8 on the PocketGo S30?
I found Pico-8 when I installed the ADAM distribution on my RG350M. I downloaded a cool curated romset of about 100 PICO-8 games (https://github.com/Jakz/retro8/files/5432890/cartridges.zip)
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Celeste Classic Vita Port
There are projects for porting the full Pico8 engine to different platforms, but as it is a closed source project the actual process is closer to making an emulator than a port. The main one I know of is Retro8, but there are a lot of others.
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#LowResNX is now available as a #libretro core.
a pico8 core is in development though: https://github.com/Jakz/retro8
What are some alternatives?
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
fake-08 - A Pico-8 player/emulator for console homebrew
OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
Arduboy - Core library for the Arduboy.
cathook - Training Software for the game Team Fortress 2
retro-book-gardens - The raycasting engine from the book "Gardens of Imagination"
spelunky-psp - Spelunky remake for Sony PSP.
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54205, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.53622, cata classic = 4.4.0.54027)
ccleste-vita - Celeste Classic C source port for Vita, 3DS and PC.