OpenRCT2
pokered
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OpenRCT2 | pokered | |
---|---|---|
206 | 43 | |
12,865 | 3,768 | |
1.4% | 1.5% | |
9.9 | 8.3 | |
6 days ago | about 2 months ago | |
C++ | Assembly | |
GNU General Public License v3.0 only | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenRCT2
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Lessons from Open-Source Game Projects
OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
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Installing/Getting to work on Android, help.
It's been awhile, but I had to open the config INI file that stores the file locations and populate it so it knew where to look for the rct2 files in order to get it to work. Instructions are under the "original files" section under "Potential Problems" here: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
- OpenRCT2 Update 0.4.6 Released
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Android Games on PC
Open Rollercoaster Tycoon is free and cross platform https://github.com/OpenRCT2/OpenRCT2 (been having fun going back to play older simulation games)
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Best tycoon games where I could sink a good amount of hours?
OpenRCT2, Gear City.
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Deep diving into mechanics
Or dive into the code yourself here: https://github.com/OpenRCT2/OpenRCT2
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Resources/tutorials for implementing “peeps” (a la Rollercoaster Tycoon)?
openrct2 is an open source reimplementation of rollercoaster tycoon 2. might be worth studying how they did it to get some ideas.
- Any way to get Rollercoaster Tycoon Classic on Fold4?
- RCT 1 Not Going Into Fullscreen
- OpenRCT2 v0.4.5 is Out
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
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OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
cathook - Training Software for the game Team Fortress 2
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
spelunky-psp - Spelunky remake for Sony PSP.
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
pokeemerald-ex-speedchoice
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54205, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.53622, cata classic = 4.4.0.54027)
mgbdis - Game Boy ROM disassembler with RGBDS compatible output