OpenNetBattle VS tiled

Compare OpenNetBattle vs tiled and see what are their differences.

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OpenNetBattle tiled
5 154
181 10,577
- 0.7%
2.6 9.0
3 months ago 7 days ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenNetBattle

Posts with mentions or reviews of OpenNetBattle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing OpenNetBattle and tiled you can also consider the following projects:

Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json

raylib - A simple and easy-to-use library to enjoy videogames programming

chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

BTree - A general-purpose high-performance lightweight STL-like modern C++ B-Tree

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.