OpenNetBattle
tiled
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OpenNetBattle | tiled | |
---|---|---|
5 | 154 | |
181 | 10,577 | |
- | 0.7% | |
2.6 | 9.0 | |
3 months ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenNetBattle
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Open Net Battle - FAQ
Sometimes features are pulled from v4 (the last version) https://github.com/TheMaverickProgrammer/OpenNetBattle/projects/3
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C++ Show and Tell - August 2022
Open Net Battle: https://github.com/TheMaverickProgrammer/OpenNetBattle
- was in the zone last night and made 5 chips
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Open Net Battle Team Is Looking For Hardcore BN6 Fans
Big shout out to the most valuable players who have contributed with advisement, code, content, or within the community. This couldn't exist without you.
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MegamanBattleNetwork x Digimon Fangame first Gameplay
You should also check out OpenNetBattle, Its coming along really nicely https://github.com/TheMaverickProgrammer/OpenNetBattle
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json
raylib - A simple and easy-to-use library to enjoy videogames programming
chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
BTree - A general-purpose high-performance lightweight STL-like modern C++ B-Tree
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.