OpenLoco
Teeworlds
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OpenLoco | Teeworlds | |
---|---|---|
36 | 10 | |
1,138 | 2,297 | |
2.8% | 1.7% | |
9.5 | 2.8 | |
4 days ago | 19 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenLoco
- OpenLoco
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OpenLoco Release v23.06.1
In addition, loads more work happened behind the scenes. For a full write-up, please have a look at the release announcement on GitHub.
- OpenLoco update 23.05 released - An open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
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OpenLoco Release v23.04
Please join our Discord server to get in touch and keep updated — we would love to hear from you! It helps us to hear how you are playing the game, and what issues you are running into. If you have found any bugs, please file an issue on GitHub.
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OpenLoco Release v23.03
It's March, which means it's time for a new release: OpenLoco v23.03 is out! We're looking back on a very productive month. While the changelog reads mostly bugfixes, the development log reveals our work behind the scenes as well. Read the changelog and development log for more details over on the release page on GitHub.
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New openloco player here.What is actually changed in openloco compared to the original?
Hello! Thanks for trying out OpenLoco. We're still in the process of re-implementing the game in C++, so there are certain things we simply can't change yet. For a semi-complete overview of what's different compared to Locomotion, please have a look at our wiki: Changes from Locomotion
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This is how you're supposed to play the game, right?
This list is sparse and doesn't contain every change, but does have some of the more major ones: https://github.com/OpenLoco/OpenLoco/wiki/Changes-from-Locomotion
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OpenLoco Release v23.02
GitHub: https://github.com/OpenLoco/OpenLoco
- OpenLoco update 23.01 released - Free & open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
Teeworlds
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This open source game is being marked as proprietary
It's a modied bsd license from what I see. https://github.com/teeworlds/teeworlds/blob/master/license.txt
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The spawned process exits almost immediately
The problem is that some games start without issues and stay alive and others exit with exit code 1 immediately. For example, Teeworlds 0.7.5 ( teeworlds.com ) works just fine but Battle for Wesnoth 1.16.6 ( wesnoth.itch.io/battle-for-wesnoth ) doesn't.
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I made a grinding platformer with Linux, for Linux!
I've played both and am especially a big fan of Celeste. The shooting is similar to Teeworlds, I got the idea from that.
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Ask HN: Favourite Open Source Game?
> A retro multiplayer shooter
> Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
https://www.teeworlds.com
- OTK GAME night idea "Teeworlds"
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Richard Stallman – “The state of the Free Software movement” – April 13, 2022
Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
[0] https://stallman.org/#thanks
[1] https://creativecommons.org/licenses/by-nd/3.0/
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Almost Always Unsigned
The patch is completely bogus:
https://github.com/teeworlds/teeworlds/commit/4d529dcd2d0102...
Here it tries to avoid overflow by assigning the result of 32 bit arithmetic to a 64 bit type. That's a common mistake.
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We're a remote company looking for multiplayer competitive games to play within our team
Teeworlds?
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[PC] [Early 2000s] 2D real time pvp game with grappling hook (not Worms)
Maybe soldat or teeworlds?
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Best free LAN Party Games to share
Teeworlds is an absolute blast of a LAN party game. Fist Full of Frags is fun... Armagetron Advanced is a weird change of pace. (Tron lightcycles) Xonotic is a more modernized Unreal Tournament type experience.
What are some alternatives?
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
ddnet - DDraceNetwork, a free cooperative platformer game
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
srt - Secure, Reliable, Transport
Mindustry - The automation tower defense RTS
corrade - C++11 multiplatform utility library
QuakeJS - Fork of inolen/quakejs with additonal content server, local play page, and start-stop script
AppCUI - AppCUI is a cross-platform TUI (Text User Interface / Terminal User Interface) / CUI (Console User Interface) framework designed to allow quick creation of both TUI Application and TUI Games. AppCUI is heavily based on C++20 standards and offers a multitude of widgets such as windows, buttons, checkboxes, radioboxes, comboboxes, listviews, treeviews, tab controls, image previewers, and many more.
opensoldat - OpenSoldat is a unique 2D (side-view) multiplayer action game
crc32 - Fast C++17 and C11 CRC32 library
Cubiks-2048 - Game: Create the number 2048. Cubes with same number merge!