OpenJK
vkQuake
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OpenJK | vkQuake | |
---|---|---|
16 | 58 | |
1,939 | 1,532 | |
1.5% | - | |
8.2 | 9.2 | |
8 days ago | 12 months ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenJK
- Microsoft could cram more ads into Windows 11 – this time in the Settings app | Recent moves with the Start menu are now being echoed within the Settings panel in testing
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JK-XR: Outcast - The Standalone VR port of Jedi Knight II: Jedi Outcast
JK XR is a VR port of the Jedi Knight games using OpenXR (the open standard for virtual and augmented reality devices) and is based on the excellent OpenJK port, originally forked from: https://github.com/JACoders/OpenJK
- What old video game would you like to see get a remake or a sequel?
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Available on MacBook?
Although you'll probably need to install OpenJK anyway afterwards.
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Jedi Academy: Enhanced v1.1 Trailer - While you wait for JEDI: Survivor, check out lots of customization options, Force Powers and even lightsaber dismemberment option for Jedi Academy
It's still active.
- When I was a kid, I imagined the sequels would be something like that. Oh well...
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[Prime Gaming/Twitch Prime] Prime Day: Mass Effect Legendary Edition (Origin), Need for Speed Heat (Origin), GRID Legends (Origin), STAR WARS Jedi Knight - Jedi Academy, STAR WARS Jedi Knight II - Jedi Outcast, STAR WARS Republic Commando (Included with Amazon Prime/Prime Gaming membership)
Pro tip the source code was released a few years ago and some fans made some updates: https://github.com/JACoders/OpenJK you only need to download the files from Amazon and then execute from the openjk to enjoy the game fully on modern systems, works with mods too.
- Vanilla or mods?
- ELI5 What are all the Microsoft Visual C++ 20005, 2008, 2010, 2012, 2015-2019... different versions currently on my Windows computer for?
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New @ Steam
There's the OpenJK engine for those. Same way people can play them on the Pi.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
OpenClaw - Reimplementation of Captain Claw (1997) platformer
ironwail - High-performance QuakeSpasm fork
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
yquake2 - The Yamagi Quake II client
OpenLara - Classic Tomb Raider open-source engine
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)