OpenGL VS Chart

Compare OpenGL vs Chart and see what are their differences.

OpenGL

Haskell bindings to OpenGL (by haskell-opengl)

Chart

A 2D charting library for haskell (by timbod7)
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OpenGL Chart
0 2
139 397
0.0% -
0.0 6.0
over 1 year ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

Chart

Posts with mentions or reviews of Chart. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-05.
  • Trying to get diagrams install/example working
    1 project | reddit.com/r/haskell | 5 Nov 2021
    So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | reddit.com/r/haskell | 5 Nov 2021
    Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.

What are some alternatives?

When comparing OpenGL and Chart you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

matplotlib - Haskell bindings for Python's Matplotlib

diagrams-cairo - Cairo backend for diagrams

gloss - Painless 2D vector graphics, animations and simulations.

reanimate - Haskell library for building declarative animations based on SVG graphics

imagemagick - haskell imagemagick bindings

linux-framebuffer

brick - A declarative Unix terminal UI library written in Haskell

vulkan - Haskell bindings for Vulkan

diagrams-reflex

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.