OpenGL
Haskell bindings to OpenGL (by haskell-opengl)
vulkan
Haskell bindings for Vulkan (by expipiplus1)
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OpenGL | vulkan | |
---|---|---|
0 | 4 | |
142 | 136 | |
0.0% | - | |
0.0 | 8.2 | |
over 1 year ago | 2 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGL
Posts with mentions or reviews of OpenGL.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.
vulkan
Posts with mentions or reviews of vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-15.
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Best Functional Language Choice for Real-Time 3d?
You might look at the Vulkan API: https://www.vulkan.org/. There are bindings in many languages, including Haskell (I have personally used https://hackage.haskell.org/package/vulkan).
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
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[ANNOUNCE] Experimental Windows GHC 8.10.5 binary release. Supports Haskell DLLs.
Can it compile vulkan? I was getting linker errors with "too many sections" from it and singletons.
What are some alternatives?
When comparing OpenGL and vulkan you can also consider the following projects:
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
X11 - A Haskell binding to the X11 graphics library.
matplotlib - Haskell bindings for Python's Matplotlib
gloss - Painless 2D vector graphics, animations and simulations.
reanimate - Haskell library for building declarative animations based on SVG graphics
imagemagick - haskell imagemagick bindings
diagrams-cairo - Cairo backend for diagrams
linux-framebuffer
diagrams-reflex
diagrams-core - Core types and utilities
Win32 - Haskell support for the Win32 API
brick - A declarative Unix terminal UI library written in Haskell