OpenGL VS vulkan

Compare OpenGL vs vulkan and see what are their differences.

OpenGL

Haskell bindings to OpenGL (by haskell-opengl)

vulkan

Haskell bindings for Vulkan (by expipiplus1)
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OpenGL vulkan
0 4
142 136
0.0% -
0.0 8.2
over 1 year ago 2 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

vulkan

Posts with mentions or reviews of vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.

What are some alternatives?

When comparing OpenGL and vulkan you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

X11 - A Haskell binding to the X11 graphics library.

matplotlib - Haskell bindings for Python's Matplotlib

gloss - Painless 2D vector graphics, animations and simulations.

reanimate - Haskell library for building declarative animations based on SVG graphics

imagemagick - haskell imagemagick bindings

diagrams-cairo - Cairo backend for diagrams

linux-framebuffer

diagrams-reflex

diagrams-core - Core types and utilities

Win32 - Haskell support for the Win32 API

brick - A declarative Unix terminal UI library written in Haskell