OpenGL VS diagrams-reflex

Compare OpenGL vs diagrams-reflex and see what are their differences.

OpenGL

Haskell bindings to OpenGL (by haskell-opengl)
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OpenGL diagrams-reflex
0 0
139 21
0.0% -
0.0 0.0
over 1 year ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

diagrams-reflex

Posts with mentions or reviews of diagrams-reflex. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning diagrams-reflex yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenGL and diagrams-reflex you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

matplotlib - Haskell bindings for Python's Matplotlib

diagrams-cairo - Cairo backend for diagrams

gloss - Painless 2D vector graphics, animations and simulations.

reanimate - Haskell library for building declarative animations based on SVG graphics

imagemagick - haskell imagemagick bindings

linux-framebuffer

gi-gtk-hs - A wrapper for gi-gtk, adding a few more idiomatic API parts on top

brick - A declarative Unix terminal UI library written in Haskell

diagrams-hsqml

vulkan - Haskell bindings for Vulkan

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.