OpenGL VS brick

Compare OpenGL vs brick and see what are their differences.

OpenGL

Haskell bindings to OpenGL (by haskell-opengl)

brick

A declarative Unix terminal UI library written in Haskell (by jtdaugherty)
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OpenGL brick
- 9
144 1,556
1.4% -
2.5 8.0
3 months ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

brick

Posts with mentions or reviews of brick. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.

What are some alternatives?

When comparing OpenGL and brick you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

TuiCss - Text-based user interface CSS library

matplotlib - Haskell bindings for Python's Matplotlib

reanimate - Haskell library for building declarative animations based on SVG graphics

gloss - Painless 2D vector graphics, animations and simulations.

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

imagemagick - haskell imagemagick bindings

plot-light - A lightweight plotting library, exporting to SVG

diagrams-cairo - Cairo backend for diagrams

Rasterific - A drawing engine in Haskell